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A few of you here might recall my annual poking to Adobe's belly to get them to finally support Tetrahedral LUT Interpolation.
I've been testing it in beta for a while. And for those who didn't read the fine print in late July's update, they have finally added it to Adobe Premiere Pro.
Yearly, for the past decade, I've emailed Adobe and posted an example as to why this is critical for motion picture professionals particularly working with LOG, LUTs, or RAW. Let me show you why this is important no matter what camera you film on:
Artifacts, banding, increased noise. All things that can occur via Trilinear Interpolation. But with Tetrahedral LUT Interpolation as you can see things are a bit more as expected and intended.
This is very literally an IPP2 Output Transform LUT. This can occur with all manufacturers LUTs as well even.
No matter what software you are using, ensure that it has Tetrahedral LUT support or the ability to turn it on. Some support Tricubic as well, but Tetrahedral does the trick. Trilinear though, avoid.
I've been testing it in beta for a while. And for those who didn't read the fine print in late July's update, they have finally added it to Adobe Premiere Pro.
Yearly, for the past decade, I've emailed Adobe and posted an example as to why this is critical for motion picture professionals particularly working with LOG, LUTs, or RAW. Let me show you why this is important no matter what camera you film on:
Artifacts, banding, increased noise. All things that can occur via Trilinear Interpolation. But with Tetrahedral LUT Interpolation as you can see things are a bit more as expected and intended.
This is very literally an IPP2 Output Transform LUT. This can occur with all manufacturers LUTs as well even.
No matter what software you are using, ensure that it has Tetrahedral LUT support or the ability to turn it on. Some support Tricubic as well, but Tetrahedral does the trick. Trilinear though, avoid.