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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Adding noise...

Gunleik Groven

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Have some older Epic clips here which O am grading. Kinda can see how the compression has developed when going back...

Anyhow. Need to add some grain to the highlights. They are too "clean"/unlively.

Doesn't help much that this film is shot with masters...

What methods would you use in resolve?


Cheers

G
 
new composite modes are still a bit crude, but you can lay in something like cine grain and comp it in and adjust the strength of it via brightness and contrast with built in tools. that's actual film grain scan though. I prefer that texture over digital noise patterns. That's a matter of taste, I just never found anything appealing about digital noise. film grain however...
 
Not that crude... but a little convoluted:


1) in Media page, add grain loop as a 'matte' to the image you wish to use it on (can be used for any image once set up is complete)

2) in Color add a layer mixer node at the end of the node tree, right click and select Overlay as the composite mode.

3) right click over the node connected to the 2nd layer mixer input (created by default), and 'add matte > select matte'

4) delete that node's connection to the layer mixer node, and delete the connection from the matte as well (both should now be unconnected). Pipe the RGB output (orange dot at bottom of matte node) to the second layer mixer input.

5) Now the matte node should be connected to the bottom (2nd) layer mixer node input, and the previous grade node tree should still be connected to the 1st layer mixer node input.

6) Add a serial node after the matte node to function as a key mixer. Adjusting 'key > Output Gain' will allow you to control the amount of grain comp'ed into the stream.


Once that's all done, what I do is make a version where I delete everything but the two node feeding the layer mixer and (of course) the matte node, then save that as a Gallery still.

Now I can append that set of nodes from the Gallery to the end of any grade to add grain.

However - and it's a big however - you still need to have that grain loop added as a matte to every clip you wish to eventually add grain to, so that you can go to the EXT MATTE node and select the matte.


cheers,

John T.
 
You could overlay a cinegrain clip or another grain plate over the clip / clips you wish to effect in the Conform room on your top track, set the composite mode to "Overlay", then in the Color room use a circular shape to selectively have it effect just the sky.
 
Thanks. The cinegrain in resolve way, will be my way.

Obviously I am not alone on this subject...

If I can help you in any way Gunleik please let me know, I have become great friends with Shane at Cinegrain after first becoming a customer then really getting into what those guys were doing... PM me and let's get some files in your hands to test.

OT: Btw, the new Stills/Motion Lab that I am putting together here is Chicago will go into operation in Feb when I get back from Brasilia... Lot's of testing with the Models (male and female) from FORD, Factor and Galetea. Time to get some serious creative out my head and would love to chat you up. Also, as always... You are always invited to come to Chicago! Would love to get you, Christopher and Detlev in the same room!
 
You can now add the grain/scratch/fogging into the Media pool as a matte, do not associate to a single clip. The matte should have a little ident on it.
Go to Track mode and use Johns method above to apply the matte
The matte will now loop for your entire show.
I use it for a quick and dirty grain effect for music videos

W
 
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