Graeme Nattress
RED Problem Solver
Mike - Our math does work. There is no issue at all with what we're doing there (checked and double checked with me visiting the Academy multiple times and going through it all with them). There is an issue with Resolve because apparently it DOES NOT use our math. What we're discussing here is not an ACES issue, nor a RED math issue, but that Resolve is not using our math. I've had an email with Peter so that they can use our math.
I know there are various IDTs floating around for RED footage. They don't come from me, and they don't come from the Academy. If the results of using them don't match 100% (which is the issue here) with the EXR ACES output from RC-X then they are wrong.
There is really no-such-thing as an optimized IDT. There are correct IDTs (that map the scene data to linear light and with the correct colour space) and incorrect IDTs (that fail to either meet linear light, or the right grey point, or correctly implement the ACES colour space).
The Academy's RRT/ODT math is not "wrong" per-se, but renders images in ways that can show issues. As such issues are pointed out to them, they work to address them. Early on, for instance, orange on RED footage came out rather noisy. It was not a RED footage issue as our tools rendered those colours without extra noise. The Academy addressed that particular issue in their code, and now the oranges don't render with added noise. But their rendering code is very very complex (go take a look, it's open source) and tricky to debug (hence they've been working 10 years or so on this project).
Does that make the issue clearer for you Mike?
Graeme
I know there are various IDTs floating around for RED footage. They don't come from me, and they don't come from the Academy. If the results of using them don't match 100% (which is the issue here) with the EXR ACES output from RC-X then they are wrong.
There is really no-such-thing as an optimized IDT. There are correct IDTs (that map the scene data to linear light and with the correct colour space) and incorrect IDTs (that fail to either meet linear light, or the right grey point, or correctly implement the ACES colour space).
The Academy's RRT/ODT math is not "wrong" per-se, but renders images in ways that can show issues. As such issues are pointed out to them, they work to address them. Early on, for instance, orange on RED footage came out rather noisy. It was not a RED footage issue as our tools rendered those colours without extra noise. The Academy addressed that particular issue in their code, and now the oranges don't render with added noise. But their rendering code is very very complex (go take a look, it's open source) and tricky to debug (hence they've been working 10 years or so on this project).
Does that make the issue clearer for you Mike?
Graeme