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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

A new use for 3D!

Great find! Thanks for sharing.
 
Nice,
What they need now is to fix so that focus can be pulled towards where the eyes are looking. And then they really need some top fans to run it with the current setup... two epics right under your ears does seem a bit to realisic for some ears I think :)
 
next3d-vr10md-1369877567.jpg



Yeah, fan noise is a factor.

Actually, the KEY is maintaining a stereo-orthogonal view, which is perceived by the viewer as "life sized".

There is also a significant learning curve on the production side. Our ability to help content producers move beyond demo-ware is going to determine our success here.
 
very cool! few questions if you don't mind... :)

what's the process like for getting content viewable?
i know it wouldn't be the same, but have you tried a chrome ball (or multiple stereo setups)?
and what's with those ears?
 
what's the process like for getting content viewable?

1st - The cameras need to be set up and calibrated - we have a guide and calibration chart available now.
2nd - FOR THE MOMENT, the produced piece needs to be FTP'ed to Next3D for encoding (independent L and R streams + some secrete sauce). We will be providing partners with encoders soon. We're also working on an on-set preview system, with a dedicated PC. Finally, we have a prototype live-encoder - but - that requires a genlocked live 4K stereo signal (e.g. Sony F55s).
3rd - We return an encoded file that plays back with our PC-based player and an Oculus Rift.

i know it wouldn't be the same, but have you tried a chrome ball (or multiple stereo setups)?

Chrome ball lenses (like the 0-360 optic) cannot be used in stereo. We have the following solutions for 360 views:
1. 180 degree rig with stitched CG scenery for the east, west and south views.
2. 180 degree rig with stitched static, stereo photography (GoPro Hero3s) for the east, west and south views.

We're working on expanded video views - but - do not have those solutions available for production use yet. In a perfect world, we'd be able to genlock in 6 low-rent cams (Hero3s) for the east, west and south views and leave the north view to the awesome cams.

and what's with those ears

They capture binaural (spatial) sound. Completes the sense of "being there". Actually, we're still working on sound design techniques . The mix of sources (e.g. wireless on actors, sports announcer, soundtrack) with the spatial sound is tricky. There's an awesome way to do it - and the way we're doing it now :-)
 
How close can you film without the parallax problems being too unwatchable ?
 
How close can you film without the parallax problems being too unwatchable ?

For two SxS RED brains w/ Side SSD modules, we recommend:

- Avoid any window violations (horizontal or vertical) less than 12 feet from the camera - camera needs an unobstructed view of foreground and background elements.- Action elements should be a minimum of 5 feet from camera, and ideally 8 feet or more.
 
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