Jeffrey T. Morgan
Well-known member
Alright, I am not sure how to preface this post, so I am going to jump to the questions first. Please chime in with any help you have to offer! This isn't the place for hating or loving 3D, this is some nuts and bolts kind of thought... I think.
PULLING FOCUS - As a 3D outsider, my understanding of focusing a 3D rig is that, not only would both lenses have to have perfectly identical motors and response, but they would have to change at least convergence on the fly, if not interocular distance. Is that right? It really seems that with 3D, having a subject walk from far to near is more problematic. Better to dolly with a moving subject or just cut from wide to close. What is right and wrong about that bunch of guesswork?
I love the use of focus to guide an audiences eye without cutting, but I guess I can let it go... if I have to?
REDICULOUSLY EXPENSIVE AND HEAVY RIGS - Who I am and how I live in the indie world is moving between shots fast, finding moments intuitively, and moving the camera. Its seems that rigs like the Element Technica rigs are freaking ginormous, cost way more than one would think, and add 30+ lbs to a 2 camera rig.
I think what I am looking for in the end is input on simple, affordable, manageable rigs that can be handled by one person (at least in theory) and are not impossible or inconceivable to go handheld with.
To go further, side by side gets a lot less heavy, a lot more affordable, but how far does the subject need to be away lest the interocular become a problem with a side by side? I can easily wrap my head around a 2 epic rig on a side by side system. When you move into those other rigs, it feels you are either stuck to static tripod shots or super expensive and powerful cranes / etc.
SO in short, while I love ACs and rental houses, what have people found or thought about super simple and manageable rigs? Imagine a scenario where its just a cinematographer and a subject who need some b-roll of walking in the woods... can 3D reasonably allow this?
After wading through my thoughts, I think I can say I am half into this world, but in all my research, I don't hear many people talking about the translation of certain cinematic languages to the 3D world. Especially when framed in a modestly budgeted world.
On the other hand, I think if 3D wants to really survive, it needs to be much more accessible. And maybe it is, but if anyone understands this rambling email and wants to help illuminate this awkward middle ground, I would love to hear about it! Thanks.
PULLING FOCUS - As a 3D outsider, my understanding of focusing a 3D rig is that, not only would both lenses have to have perfectly identical motors and response, but they would have to change at least convergence on the fly, if not interocular distance. Is that right? It really seems that with 3D, having a subject walk from far to near is more problematic. Better to dolly with a moving subject or just cut from wide to close. What is right and wrong about that bunch of guesswork?
I love the use of focus to guide an audiences eye without cutting, but I guess I can let it go... if I have to?
REDICULOUSLY EXPENSIVE AND HEAVY RIGS - Who I am and how I live in the indie world is moving between shots fast, finding moments intuitively, and moving the camera. Its seems that rigs like the Element Technica rigs are freaking ginormous, cost way more than one would think, and add 30+ lbs to a 2 camera rig.
I think what I am looking for in the end is input on simple, affordable, manageable rigs that can be handled by one person (at least in theory) and are not impossible or inconceivable to go handheld with.
To go further, side by side gets a lot less heavy, a lot more affordable, but how far does the subject need to be away lest the interocular become a problem with a side by side? I can easily wrap my head around a 2 epic rig on a side by side system. When you move into those other rigs, it feels you are either stuck to static tripod shots or super expensive and powerful cranes / etc.
SO in short, while I love ACs and rental houses, what have people found or thought about super simple and manageable rigs? Imagine a scenario where its just a cinematographer and a subject who need some b-roll of walking in the woods... can 3D reasonably allow this?
After wading through my thoughts, I think I can say I am half into this world, but in all my research, I don't hear many people talking about the translation of certain cinematic languages to the 3D world. Especially when framed in a modestly budgeted world.
On the other hand, I think if 3D wants to really survive, it needs to be much more accessible. And maybe it is, but if anyone understands this rambling email and wants to help illuminate this awkward middle ground, I would love to hear about it! Thanks.