Eric Lange
Well-known member
Just to add a broader perspective.
In photogrammetry and Ariel stereo photography long lenses relative to the format size are used to correctly and accurately extract 3d form to build topographic maps. Conversely long lenses can be used on a macro stereo scale to extract or delineate microscopic 3d texture (almost like crumbs) from a flat surface. If you have advanced alignment techniques (and depending on the subject) you can even use long lenses with moderately wide base seperations and convergence (you need good engineering and software for this).
My preference is definitely for wide angle (low distortion lenses) that are able to get close to the subject. In such cases I engineer with the use of Biogon type non retro focal lenses to minimize the effects of radial distortion. When you overlap left and right images, there is a residual Y parallax between corresponding points caused by the differences in radial distortion between left and right. Biogon lenses also allow one to calibrate more accurately for radial distortion so this can be corrected in “post’. It is also possible (again) using photogrammetric techniques to re-sample left and right images into epi-polar pairs so that Y parallaxes from relative swing and tilt can be removed, and there are more advanced techniques that allow one to resample the whole set of parallaxes to preserve fine detail without flattening the overall subject (no cardboarding) and re-jigged to be comfortable on the eye. The latter techniques being rather process intensive, but capable of creating a very rich stereo experience and once built correctly can be used in real time environments.
Rules of thumb are very helpful, and I’m glad folks are discovering the benefit of high quality wide angle work, but at the same time don’t be afraid to experiment with longer lenses to achieve very special and high quality results for and from unusual situations.
Cheers
Eric
In photogrammetry and Ariel stereo photography long lenses relative to the format size are used to correctly and accurately extract 3d form to build topographic maps. Conversely long lenses can be used on a macro stereo scale to extract or delineate microscopic 3d texture (almost like crumbs) from a flat surface. If you have advanced alignment techniques (and depending on the subject) you can even use long lenses with moderately wide base seperations and convergence (you need good engineering and software for this).
My preference is definitely for wide angle (low distortion lenses) that are able to get close to the subject. In such cases I engineer with the use of Biogon type non retro focal lenses to minimize the effects of radial distortion. When you overlap left and right images, there is a residual Y parallax between corresponding points caused by the differences in radial distortion between left and right. Biogon lenses also allow one to calibrate more accurately for radial distortion so this can be corrected in “post’. It is also possible (again) using photogrammetric techniques to re-sample left and right images into epi-polar pairs so that Y parallaxes from relative swing and tilt can be removed, and there are more advanced techniques that allow one to resample the whole set of parallaxes to preserve fine detail without flattening the overall subject (no cardboarding) and re-jigged to be comfortable on the eye. The latter techniques being rather process intensive, but capable of creating a very rich stereo experience and once built correctly can be used in real time environments.
Rules of thumb are very helpful, and I’m glad folks are discovering the benefit of high quality wide angle work, but at the same time don’t be afraid to experiment with longer lenses to achieve very special and high quality results for and from unusual situations.
Cheers
Eric