Patrick Tresch
Well-known member
Would love to see how this test was made.
8bit projection from a 6 bit or lower source will show banding.
Pat
8bit projection from a 6 bit or lower source will show banding.
Pat
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It's rather complicated, but all that is important is that in camera it is indeed 16 bit, and RCX pro is 16 bit+ . Rob ( if he is listening ) can explain the "+" part .
Graeme Nattress said:The quote from Jarred is correct. The Rob bit is that the R3D is 16bit as decoded, but it's processing is a mix of float and 16bit integer as appropriate through the raw pipeline. Internally I concatenate as many operations as possible to maintain precision in the data.
It says exactly what it says. REDCode's wavelet coefficients are 16bit precision.
No I am pretty sure redcode is 16 bit as well, as was explained by red in the first link I provided...
"REDCODE™ 16-bit RAW Processing: Compression choices of 18:1 to 3:1 "
"RCX (and SDK) does processing at 16-bit and 32-bit float where needed"
"Martin: Jarred is clarifying that you should only concern yourself with the 16-bit number. Forget about 12-bit. "
this is in reference to REDCODE being 16 bit, now is it actually, does it fill the container? does a source have to fill it's container to earn the title of the format it's in? don't know don't care makes great pictures and this is the info we are given so, I'll move on.
because I'm going to trust the manufacturer on this one as in their own words it's rather complicated so unless they tell me otherwise that is the way I see it, it's 16 bit for all intents and purposes even in R3D's.
If this is for teaching purposes I would use only the facts from red and if you wanted to very carefully the assumptions of others, because in all reality only red knows these things so to assume anything is dangerous.
and in proper post production you would at least hope to display your full color depth
as well as the very near future of digital projection.
in projection tests
more than 80% of viewers notice banding in 8 bits
about 50% of viewers see banding in 10 bits
and about 2 % see it in 12 bit
makes a good argument for what the human eye can properly see.
Of course.
Though it's not essential for harvesting the advantages of higher sampling.
It may seem that way, but no it doesn't.
Makes a good argument what a human eye can see with used projection technology.
With a rough set of criteria.
Also,
"banding" factor and constantly repeating argument is the heritage of 8 bit era + 6 bit monitoring.
In 12-16 bit imaging it's a non-issue, hence irrelevant factor. The advantages exist regardless.
here is another quote from Graeme to Bob from GlueTools on the DVINFO forum... its clearer and shorter
"12bit actually.
Graeme"
www.dvinfo.net/forum/hd-uhd-2k-digital-cinema/125765-arriraw-vs-redcode-raw.html
Yes, RED One was 12bit R3D. We bumped that to 16bit precision on the Epic ASIC.
As for the discussion of banding, one of the nicest things I can say there is that I've never ever seen banding/posterization in an R3D. I've seen it in files produces from an R3D or as monitoring artifacts, but never in the source data, never from the REDCODE.
Graeme
this test info came from an FXPHD lecture.
banding artifacts can be seen in 8 bit and even 10 bit monitoring and projecting. (or maybe we use a different signification for banding)
Talking of number of colours doesn't quite make sense. Bit depth more relates to numerical precision in this context. You're right that 16bit implies 65536 code values though, and remember this is RAW data so there's no actual "colour" yet.
Graeme
In RAW we have only one color value per pixel = only one color channel. Red or green or blue - remember bayer pattern.
I think what I'm getting at is even when you say 8bit colour is 256x256x256 = 17.6million colours, it's correct enough, but misleading because most of those colours are not perceptibly different from each other, and it's counting shades of the same colour as a different colour. Although there' 17.6 million colours, there's only 256 shades of grey, for instance.
Graeme
Although there' 17.6 million colours, there's only 256 shades of grey, for instance.
Graeme