Yannick Hagman
Well-known member
Coke and hookers is a good start.
It should stay downloadable.
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Coke and hookers is a good start.
Glad that you like it…P.S. BTW, nice song, Burger.
Imagine...:
- You're Spielberg and you have a brilliant new movie, which performed well on the theater box office.
- You strike a deal with:
http://www.coca-cola.com/
and
http://www.hookers.co.nz/
:bleh:
- You put ads on the download page or pages and release the movie for free download.
- 100 million people visit the download page and get the movie for free.
- The same 100 million people were exposed to Coke & Hookers advertising.
- Your movie is being watched while Coke & Hookers are being advertised.
* * *
Imagine...:
[version 2]
- You're a brilliant indie filmmaker and you've made a good short or feature movie.
- You release the movie for free download.
- Initially, noone notices, but [somehow] the movie is slowly gaining momentum. Tens of thousands are downloading and enjoying it in their homes.
- You go to Coca Cola or Pepsi and say to them: "Hi, I'm mister Nobody, but my movie is hot. How about putting some ads in the download page?"
- They see the download counts, they agree, you sign a contract.
- The movie stays free, noone complains about the ads, but you start getting Coke cash for every 10 000 or 100 000 of downloads. :biggrin:
- Coke gets advertised, you get paid, people get the movie for free.
- Paradise.
I agree completely.If they can watch a lower quality web download for free - if it's good - they will want it in full quality - with "added value - additional content" - and they will pay.
If you movie sucks ... well ...
Oh, of course! I totally agree.Making bad movies is still a lot of fun.![]()
I never said it would be easy. :biggrin:Advising someone to make a great kickass film if he wants to succeed is like telling a med student to invent a cure for cancer over summer vacation, if he wants to be rich and famous. Good advice as far as it goes, but how far is that?
Oh, of course! I totally agree.
But as far as making money with movies, the first requirement is quality.
How about quality bad movies?
Sure, bad movies with huge marketing budgets and Carmen Electra will make money almost guaranteed. But that's just Hollywood.How about quality bad movies?
Epic Movies and Scary Movies sell.
Advising someone to make a great kickass film if he wants to succeed is like telling a med student to invent a cure for cancer over summer vacation, if he wants to be rich and famous. Good advice as far as it goes, but how far is that?
Good films sometimes succeed, and god awful films also succeed. Even the studios, with their market research and $3000 sushi lunches, haven't found the key to it.
There are many fine films which have no commercial prospects. Does that mean they're really bad films and shouldn't have been made?
Markets aren't rational, businessmen and movie investors aren't rational, audiences aren't rational, and the movie business is least rational of all. In the non-Hollywood world, successes tend to be unpredictable. Even as finished films (much less as scripts), most people could have never guessed these projects would take off.
But, by all means, make a great film. If you find that advice useful, I'll happily accept your contributions.
Thought I'd jump into the conversation for a moment, with some of my thoughts...
1) Usenet access to "binaries" (frequently used to move pirated content) was recently shut down on several major Internet provider systems. Advances in Internet tracking systems may eventually make Internet file sharing difficult enough that most people will avoid it. Overall, the Internet is becoming less free in regards to distributing illegal stuff, and it may eventually get to the point where people feel driven towards purchasing legal copies.
2) Motivation to buy a tangible shelf product is driven by convenience and the feel good ownership of a tangible product. Also, many people prefer the longevity of a factory pressed disc as opposed to the somewhat sketchy lifespan of a home burnt disc. Offering downloadable movies provides for convenience, but lacks the tangibility and longevity of manufactured discs.
3) Purchasing a movie is frequently done when buyers like the product so much that they watch it repeatedly and want to see more of that type of product. They know their money acts as a sort of donation to the movie's creators, possibly increasing the odds that a sequel or some other good movie will be made by the same people.
4) If the source of illegal duplication is due to home users copying the data, then perhaps the home users should be removed from the distribution chain. In other words, show your movie in theaters but DON'T release it to DVD, TV, or any other medium that can be captured and duplicated by users. Most people won't pirate movies by taking cameras into the theater, especially if the theaters employ more effort to prevent such a thing from happening. And if they do get footage, it will be dramatically inferior to the source. Play the movie in theaters once every few years to continue producing revenue from it. As digital projectors become more affordable, smaller theaters will become easier to build, increasing the space available for smaller films.
5) Incidental advertising ruins most art, because the raw commercialism of the ads will subjugate the original artistic message. A distribution method built around advertisements is not good for humanity, even though it might result in financial success.
Make an awesome, badass, killer movie, and it will make money, one way or another.
If you're talking indie cinema (no studio involvement) then the first and foremost requirement for making money is having a great movie.
It's as simple and as complicated as that.
Advising someone to make a great kickass film if he wants to succeed is like telling a med student to invent a cure for cancer over summer vacation, if he wants to be rich and famous.
Originally Posted by jpp
Advising someone to make a great kickass film if he wants to succeed is like telling a med student to invent a cure for cancer over summer vacation, if he wants to be rich and famous.
1) Usenet access to "binaries" (frequently used to move pirated content) was recently shut down on several major Internet provider systems. Advances in Internet tracking systems may eventually make Internet file sharing difficult enough that most people will avoid it. Overall, the Internet is becoming less free in regards to distributing illegal stuff, and it may eventually get to the point where people feel driven towards purchasing legal copies.
2) Motivation to buy a tangible shelf product is driven by convenience and the feel good ownership of a tangible product. Also, many people prefer the longevity of a factory pressed disc as opposed to the somewhat sketchy lifespan of a home burnt disc. Offering downloadable movies provides for convenience, but lacks the tangibility and longevity of manufactured discs.
3) Purchasing a movie is frequently done when buyers like the product so much that they watch it repeatedly and want to see more of that type of product. They know their money acts as a sort of donation to the movie's creators, possibly increasing the odds that a sequel or some other good movie will be made by the same people.
4) If the source of illegal duplication is due to home users copying the data, then perhaps the home users should be removed from the distribution chain. In other words, show your movie in theaters but DON'T release it to DVD, TV, or any other medium that can be captured and duplicated by users. Most people won't pirate movies by taking cameras into the theater, especially if the theaters employ more effort to prevent such a thing from happening. And if they do get footage, it will be dramatically inferior to the source. Play the movie in theaters once every few years to continue producing revenue from it. As digital projectors become more affordable, smaller theaters will become easier to build, increasing the space available for smaller films.
5) Incidental advertising ruins most art, because the raw commercialism of the ads will subjugate the original artistic message. A distribution method built around advertisements is not good for humanity, even though it might result in financial success.