Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X PRO - V60.0.17 Beta 1

Phil Holland

Administrator
Staff member
Joined
Apr 19, 2007
Messages
13,390
Reaction score
793
Points
113
Location
Los Angeles
Website
www.phfx.com
Won't install on Mac Studio... any suggestions? Getting this: "“REDCINE-X_PRO_Build_60.0.17_Beta.pkg” can’t be opened because Apple cannot check it for malicious software."
 
  • Thread starter
  • Moderator
  • #4
Thanks for the beta update
Full screen is buggy
clipped highlights done with curve gets funky
corrupt decode on some random flashing clips on 5:1 compression 8k 2:1 25p (not present in R3D)


And Yes Metal is really fast. "Nose" feeling it's about 2x faster.


MacBook pro 16'' Max 32GB
 
  • Thread starter
  • Moderator
  • #6
I should also add, yes this is beta. Drop your notes here. Peeps from RED will look at the thread from time to time to see what they can do. I'm certain with this being very new, things will need to be reported.
 
Running M1 Mac Max when I changed to Metal in system preferences, amazing! it easily runs 8k 24 at full resolution, prior could only do 1/4 resolution. Big improvement!
 
This is exciting. Thanks for posting, Phil!
 
Doesn’t this mean R3Ds should be able to playback on iPad Pro?

Anyone do a quick OpenCL vs Metal comparison with non-Apple Silicon? Also interested to see how well M2 plays back (I’d love to go to a 2lbs Air!)
 
  • Thread starter
  • Moderator
  • #11
playback on iPad Pro?

If it was all about the processor potentially. But you have different hardware, different OS, different libraries, different throughput, etc.

Probably possible pretty soon though. IOS would still need to have a very optimized version of RCX made once everything is up to the task.
 
Spoke too soon, works great on MAX but oddly not on ULTRA, install goes fine, but crashes on startup. I think Red needs to take a look on ULTRA M1 and find the bug.
 
Spoke too soon, works great on MAX but oddly not on ULTRA, install goes fine, but crashes on startup. I think Red needs to take a look on ULTRA M1 and find the bug.

I’d think crashing on launch is more of a bug due to being beta. However going from 1/4 to Full-Res real-time playback on the same system is more indicative of its potential (and looooooong overdue). Speaking of which, was that 8K Monstro/wavelet or 8K Raptor/DCT?

Again, I hope it’s a ‘Metal>OpenCL’ improvement, rather than a ‘since Apple Silicon runs Metal so much better than OpenCL’ improvement (if that makes sense)… Like I hope the performance improvement is that much better on non-Apple Silicon as well (and potentially sees further performance gains running on Metal3 vs 2).
 
I am in contact with Red support, both are running the same beta of software and on the same beta OS so it is probably a processor thing. Yes, the improvement came when switching in preferences from Open CL to Metal. I am running on wavelet 8k DSMC2 (Helium). The improvement was remarkable though, so I am sure it will get fixed, and should be even better with Ultra.
 
I am in contact with Red support, both are running the same beta of software and on the same beta OS so it is probably a processor thing. Yes, the improvement came when switching in preferences from Open CL to Metal. I am running on wavelet 8k DSMC2 (Helium). The improvement was remarkable though, so I am sure it will get fixed, and should be even better with Ultra.

OOoooou Wavelet! That’s good (as that’s slightly more difficult to chew through than DCT).

Beta OS? Does that mean you’re using Ventura/Metal3 already? (That’s also good to know.)

And yeah, I understand that it’s from switching from OCL to Metal, but I’m curious if those kinds of two-notch gains (1/4 to FullRes) are mostly because of Metal being faster/more efficient or more because of how much better Apple Silicon is at Metal (compared to OCL).

I’ll be using it on Intel-Mac hardware for a while yet, but would obviously like a 1/4 to Full Res playback boost. Has anyone on non-Apple Silicon tried it yet? (I won’t be able to until the weekend).
 
This update is a bit of a milestone.
The talk about RCX support for Metal goes back a ways.
https://www.reduser.net/forum/red-digital-cinema/recon/182766-apple-red

Particularly after RED announced more advanced support for NVIDIA's CUDA which is of course
no longer supported on MacOS.
https://www.reduser.net/forum/red-d...-nvidia-announce-realtime-8k-r3d-gpu-decoding

Granted this is a beta but this is a very welcome development.
I can only imagine the work it took to add this support.

Brian Timmons
BRITIM/MEDIA
 
So happy to see that RED continues to actively support Macs! Moreover, I think the current Apple Silicon topology is just the beginning of a widespread move toward SoCs and ARM. It's easy to crap on Apple for any number of things, but, IMHO, their focus on performance per watt is spot on.

Cheers - #19
 
I gotta tell you, I'm a big fan of the M1 Ultra after seeing what it can do with RED footage.
 
Back
Top