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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

CineForm NEO 4K Beta, RedCine compatible, and available for trial.

hmm i m on vista64, redcine won't export (error writing frame 0 ) cineform4k, but work at 1080p, but shows up as the first frame freezed all the way.
and nuke is crashing when try to playback the file.
trying other settings, i ll let you know
 
I didn't think RedCine liked Vista. What resolution did you export give you the error writing frame 0. You should also write a DPX with the same setting and compare -- that we we can determine which is a QT/CineForm export bug, and which is a RedCine bug, and maybe which is a Vista bug. We have only tested OSX 10.4 and Window XP-32bit, both now are working well in our tests.
 
hmm ok export seems to work at 4k ( i was using RED ONE 4K instead of 4K 2.1 ), 2k and 1080p, but when i try to playback the .mov the clip plays, but it shows me the first frame freezed during all the duration of the clip, same in other applications. It's like a 232 ( duration of my clip ) frames clip of one frame...
dpx works well.

Wow sorry for my crappy english.
 
I didn't think RedCine liked Vista.
Nobody likes VISTA.

Not even SCRATCH!!!!!!!!!!!!!!!!!!!

but our BillG is still a cash cow!!!!!!!!!!!!!!!!!!!!!!!

How?????????????!!!!!!!!!!!!???????????!!!!!!!!!!!!!????????????
 
hmm ok export seems to work at 4k ( i was using RED ONE 4K instead of 4K 2.1 ), 2k and 1080p, but when i try to playback the .mov the clip plays, but it shows me the first frame freezed during all the duration of the clip, same in other applications. It's like a 232 ( duration of my clip ) frames clip of one frame...
dpx works well.

Wow sorry for my crappy english.

We have seen the frozen frame issue, but not often, and is was OS X. Seems RedCine might be running out of memory, as the compression uses memory also. We will be looking more into that.
 
David, Redcine seems to have that occational problem with all QT codecs on Mac Os X.
 
Hi, David, and thanks very much for your input here and work on the Cineform products that will support RED.

I've never edited anything but SD DV, so this is all new territory for me. But I would REALLY like to keep editing in Vegas.

You've spoken several times about Premiere Pro. Can you comment on how Cineform codecs perform in Vegas and, specifically, how these new 2K and 4K products work in Vegas? (I know Vegas maxes out at 2K but am happy to see that they now support 32-bit floating point color in version 8.) Are there workflow advantages specific to using your codecs in Premiere or a PC app other than Vegas? And do you have an opinion on which Vegas will handle better -- the MOVs from REDCINE or the ones rewrapped into AVIs by Cineform?
 
I m really excited about this cineform4k, was wondering how i ll handle 4k vfx work, now i ve got my answer.
David do you have any like comparaison pics or so between your codec and dpx?
 
David,

Great to see you and David Taylor on this Forum. Welcome to the revolution! :)

Can't wait to dig into Cineform 4K once my camera arrives.

Best,
Mark
 
Hi, David, and thanks very much for your input here and work on the Cineform products that will support RED.

I've never edited anything but SD DV, so this is all new territory for me. But I would REALLY like to keep editing in Vegas.

You've spoken several times about Premiere Pro. Can you comment on how Cineform codecs perform in Vegas and, specifically, how these new 2K and 4K products work in Vegas? (I know Vegas maxes out at 2K but am happy to see that they now support 32-bit floating point color in version 8.) Are there workflow advantages specific to using your codecs in Premiere or a PC app other than Vegas? And do you have an opinion on which Vegas will handle better -- the MOVs from REDCINE or the ones rewrapped into AVIs by Cineform?

Vegas will use the Video for Codec at 444 (good) up to 2K (which is OK), in 8-bit (not so good.) We intend to support the 32-bit modes within Vegas, it just takes time, and we some many projects.

P.S. Any programmers out their want to do the Vegas implementation for us :)
 
I m really excited about this cineform4k, was wondering how i ll handle 4k vfx work, now i ve got my answer.
David do you have any like comparaison pics or so between your codec and dpx?

Start with a DPX, look at it, and that is what CineForm 444 looks like :biggrin: In the past I ran an informal competition to see whether people could determine which files where uncompressed and which compression as CineForm 444. There are a bunch of blog examples on this here: http://cineform.blogspot.com/

Particularly relevent entries:

Visually Lossless and how to back it up : http://cineform.blogspot.com/2007/09/visual-lossless-and-how-to-back-it-up.html
HDCam-SR vs CineForm 444 : http://cineform.blogspot.com/2007/04/mastering-to-hdcam-sr-vs-cineform-444.html
Green Screen Challenge (a.k.a. can you tell the difference between uncompressed and compressed) : http://cineform.blogspot.com/2007/03/green-screen-challenge.html
 
P.S. Any programmers out their want to do the Vegas implementation for us :)

Unlikely that I'd have the skillset to implement that, but I'm curious about it in general. Is there some published API that Sony offers to developers for Vegas 8 giving access to the 32-bit float representations internally? I thought 3rd parties were stuck with the existing limits of 8-bit export from Vegas via whatever path it provides (VfW?) regardless of whatever programming the 3rd parties might do on their end.

As Glenn Chan pointed out to me, Vegas 8 can output uncompressed in 32-bit float mode, which I tried and the resulting AVI is actually 128 bits per pixel ! (includes 32 bits pad, it seems). So you could convert that externally, but with the obvious shockingly large storage overhead penalty.
 
Is there some published API that Sony offers to developers for Vegas 8 giving access to the 32-bit float representations internally? I thought 3rd parties were stuck with the existing limits of 8-bit export from Vegas via whatever path it provides (VfW?) regardless of whatever programming the 3rd parties might do on their end.

There is an API for 32-bit float I/O support for Vegas. We just haven't found the time to use the Vegas API in the same way we have done for Premiere and After Effects.
 
There is an API for 32-bit float I/O support for Vegas. We just haven't found the time to use the Vegas API in the same way we have done for Premiere and After Effects.

That is quite interesting, I did not know that API was available. Can you give me a pointer to a web page, or a contact at Sony Creative Software who could hook me up with that API? Thanks!
 
That is quite interesting, I did not know that API was available. Can you give me a pointer to a web page, or a contact at Sony Creative Software who could hook me up with that API? Thanks!

I don't think is available for a public download, but development partners can get it.
 
Nobody likes VISTA.

Not even SCRATCH!!!!!!!!!!!!!!!!!!!

I'm pretty sure Scratch should run on Vista these days (but it might not be supported). REDCINE seems to work on Vista, but we're not supporting it yet.

Keep in mind this is on the 32-bit platforms. The 64-bit platforms might be a different game.
 
We have posted a FAQ on the CineForm site showing settings for RedCine exports to CineForm 444 MOV files, including the workaround for the 4096 export bug. http://www.cineform.com/products/FAQ.htm#RedSupport

Also, we have posted the Trial of Neo 4K directly through the Downloads area of our site so you don't have to hunt through posts in this thread.
 
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