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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Something Special... ( REDCINE-X )

We'll have to wait and see what RED actually releases and which GPUs they recommend. I wouldn't run out and buy anything just yet unless you need it for something else already.

One thing I keep telling people about the Cubix or similar expanders... They're expensive and don't always offer the level of returns you may be dreaming of. You may find your money is better spent with a second system that can share the workload.
 
What I'm wondering is what the debayer setting was to get 24fps at 6K. For all we know that was 1/8 debayer. I'm sure it wasn't full debayer, so what is the fps at full debayer? That makes a big difference and could still be the factor that makes a Rocket-X necessary for many things, including higher-quality transcodes for editorial and final master rendering.
 
What I'm wondering is what the debayer setting was to get 24fps at 6K. For all we know that was 1/8 debayer. I'm sure it wasn't full debayer, so what is the fps at full debayer? That makes a big difference and could still be the factor that makes a Rocket-X necessary for many things, including higher-quality transcodes for editorial and final master rendering.

It is all relative. You can get full debayer at 24fps ( we have here ) .. but you need an incredibly powerful multi CPU machine with GPU, IO and memory. You wont be getting full debayer 6k playback off of your laptop and likely not even the new mac pro.

And you are right.. as I said yesterday, this isn't going to be faster than a Rocket-X card... the Rocket is a dedicated device to do one thing and one thing very well... which it does.
 
Does it just help with playback or rendering, too... Might be a dumb question, but I'd like to keep my expectations in check.
 
Jarred, how hobbled is a Rocket or Rocket-X in a Thunderbolt (2?) expansion chassis? Will it even be able to decode a 6k R3D and get it back to the CPU fast enough for a full de-bayer in realtime?


Rocket 1 will not be decoding 6K dragon footage without the GPU helping out with processing so that only applies to Rocket-X in a Thunderbolt 2 chassis, which we can't talk about yet.
 
Rocket 1 will not be decoding 6K dragon footage without the GPU helping out with processing so that only applies to Rocket-X in a Thunderbolt 2 chassis, which we can't talk about yet.

I hope this means RED is working on a solution for this in house.
 
I hope this means RED is working on a solution for this in house.

O don't worry Louis.. there are a whole ton of companies working on Thunderbolt 2 products. I expect NAB to be a pretty healthy show for that. Specially considering that you can now get PC's equipped with thunderbolt 2 , that should help make things a little more open.
 
It is all relative. You can get full debayer at 24fps ( we have here ) .. but you need an incredibly powerful multi CPU machine with GPU, IO and memory. You wont be getting full debayer 6k playback off of your laptop and likely not even the new mac pro.

And you are right.. as I said yesterday, this isn't going to be faster than a Rocket-X card... the Rocket is a dedicated device to do one thing and one thing very well... which it does.

Well that sounds very promising. What exactly does "incredibly powerful..." entail? 16 core 3.0GHz Xeon with 128GB RAM?
 
i am sorry to be redundant ...but i'll try again since i think is quite important :
will this GPU acceleration be part of SDK ?

thanks

g
 
It is all relative. You can get full debayer at 24fps ( we have here ) .. but you need an incredibly powerful multi CPU machine with GPU, IO and memory. You wont be getting full debayer 6k playback off of your laptop and likely not even the new mac pro.

And you are right.. as I said yesterday, this isn't going to be faster than a Rocket-X card... the Rocket is a dedicated device to do one thing and one thing very well... which it does.

Hi Jarred,

these are really exciting news - given the old Rocket died (flying to the moon now).

You noted it takes a serious multi-CPU machine and GPU to get decent speeds. As formerly asked I also wonder if the output quality will match the current software decoding results (name it Graemes code) or the RED ROCKET output (which we found different and less good unfortunately).

To me it sounds you leave the CPU part of decoding the EBCOD stream to the CPUs, while letting the GPU chruch the wavelets and deBayer. If the latter is matching the one formerly only in software, then this is more than a big deal, its the real breakthrough, a major milestone - quality wise. Fingers crossed...

I hope you have something suprisingly exciting in your sleeves now for us :-)

Looking forward to IBC.

Best,
Axel
 
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