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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

FCP X Introduces Multicam and Broadcast monitoring....

what's going wrong between Red and Apple actually???? i see all codecs supported except r3d, and this in a time where every ohter nle supports it???? this saying while FCP was the first to embrace red, common R3D, you must have some explanation or sollution
 
MULTI-CAM?
Wasn't it exactly like this when FCP came out originally?
 
$9.99 to open my old projects. LOL

I was happy about this. Phillip Hodgets has made some great tools and I think its good that they seed some of thsi stuff to ouside developers.

All in all things are happening at a pace they said it would and they seem to be hitting targets.

Let's hope R3D is next, but that will obviously take some work too.

I'm not sure who has to integrate that support but there needs to be an elegant solution.

David
 
What about supporting native R3D support? I don't see it.

Lets be honest here, even the people who do offer 'native' R3D support aren't doing it that well. As it stands if I'm shooting more than half a drive, AMA & Adobe get bogged down trying to transcode on the fly and it becomes more of a pain to look at RAW than it is to convert my footage to prores or dnx. Really I can see this argument from both RED and Apple's sides - it'd be nice if RED was more open with their codec so it could be decoded easier by GPU instead of Rocket and it'd be nicer if Apple was more open with their programs and SDK so that it'd be an option for companies like RED to offer an FCPX plugin like they did with older versions of Final Cut. I think this is a case of it taking two to tango.
 
:-/
Anybody else have the sinking feeling the plan for FCPX is iPhone video and Thunderbolt only monitoring?
I wish I wasn't so jaded about Apple lately, but after spending $10k on Apple and Matrox hardware and software, then
waiting close to a year to use it professionally with FCPX, it's hard to feel anything else but skeptical...
 
Lets be honest here, even the people who do offer 'native' R3D support aren't doing it that well.
Respectfully Disagreed

It'd be nice if RED was more open with their codec so it could be decoded easier by GPU instead of Rocket and it'd be nicer if Apple was more open with their programs and SDK so that it'd be an option for companies like RED to offer an FCPX plugin like they did with older versions of Final Cut. I think this is a case of it taking two to tango.
Absolutely Agreed


but there needs to be an elegant solution. David
Certainly
 
Interesting update.

The XML 1.1 is an interesting addition. I might test this out. Certainly exporting an XML to be read in DaVinci Resolve is a welcomed addition.

Broadcast monitoring is in beta, so I guess that will improve.

Multicam: wish I could say I used it, but I don't, so this don't matter to me.

At the moment, if I wanted to edit R3D files, I would do the same as I have being doing with FCP7, transcode to ProRes LT and offline there before going out to something like Davinci.

Welcomed improvements. We'll see what's next.

:))
 
:-/
Anybody else have the sinking feeling the plan for FCPX is iPhone video and Thunderbolt only monitoring?
I wish I wasn't so jaded about Apple lately, but after spending $10k on Apple and Matrox hardware and software, then
waiting close to a year to use it professionally with FCPX, it's hard to feel anything else but skeptical...

I consider Matrox the bigger mistake of the two, as I was burned by them a decade ago when they failed to support my new card and breakout box. When I say new, I mean the model was less than 12 months old, when I bought in.

I am encouraged by Apple. This is quicker than most people expected. I hope it is solid.
 
Interesting update.

The XML 1.1 is an interesting addition. I might test this out. Certainly exporting an XML to be read in DaVinci Resolve is a welcomed addition.

There was Davinci resolve roundtripping before today.

What I am lobbying for as an interm solution is that RCX Pro be able to read the FCP X xml format.

If I could:

Edit 720P PR Proxy media
Send FCP X xml to RCX Pro
Render Prores 4444 from RCX
Send back to FCP X For finish
or send that XML to resolve for finish of PR 4444 media
Or relink the R3D there then

Id be quite happy with this.


I think that people are over seling the Realtime r3d thing. So much horsepower has to go into decompressing R3D that i would much rather use atraditional offline online approach to RED.

The r3d file format is the bottleneck because the decompresion requires CPU and for offline taxing the system that much aint worth it (to me)

David
 
...I think that people are over seling the Realtime r3d thing. So much horsepower has to go into decompressing R3D that i would much rather use atraditional offline online approach to RED.

The r3d file format is the bottleneck because the decompresion requires CPU and for offline taxing the system that much aint worth it (to me)

David
Like if the RRC works with FCPX?
Ive been out of the loop so not sure if that works yet?
 
Just a note: I have been trying to do the update and keep getting an error on the update "You have updates available for other accounts" even though I only have one account. I read online that you just need to 1. fix permissions, and 2. reindex spotlight. -- Yes, pain in the a$$. but really, really hope to be able to use FCPX for NLE. Don't have the $$ for Premier.

But I will find that link to send Apple "features list" - Here is the link from Patrick, (thanks Pat for writing this up, doing a second time now)
http://www.reduser.net/forum/showthread.php?70182-Tell-Apple-you-want-R3D-native-support-for-FCPX!!!
 
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