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Aside from the obvious answers of course (Needing higher frame rate.)
I agree... the question could be asked, if this HDR really works, why would people use the "normal" mode?
Aside from the obvious answers of course (Needing higher frame rate.)
Jay
There are lots of times you don't need more than 13 stops.
"Hmmm, do I need just 13 stops or should I go for more?"
There are lots of times you don't need more than 13 stops.
What about making the Camera choose for you... Auto DR? I wonder how that could work? Lol
Gavin, that's an interesting thought process! I wonder if Epic would have the CPU power to determine that in real time? Maybe a 10s or 30s buffer (like pre-record) to enable frame accurate HDRx frames only when a highlight would normally clip and combine them at the end? Same framerate limitations as full-time HDRx but more economical on the data store?Well if you're shooting 48fps or less it could check the histogram if >% pixels @ > 1.0 luminance for >## frames encountered don't discard the HDRx™™ stream for the take.
If the card is filling up and it's still under the conditions for an AutoHDRx™™ shot then discard the HDRx™™ stream and continue recording normally.
Could be handy for Documentary mode. Maybe in a take you pan across a window that fills 5% of the frame @ > 1.0 luminance for more than 3 seconds. It keeps the HDRx™™ stream. In another take your subject stays entirely within 13 stops and it tosses the extraneous data when you stop recording.
That would of course assume that the double data-rate is a separate and additional data stream easily discard-able though.
Gavin, that's an interesting thought process! I wonder if Epic would have the CPU power to determine that in real time? Maybe a 10s or 30s buffer (like pre-record) to enable frame accurate HDRx™ frames only when a highlight would normally clip and combine them at the end? Same framerate limitations as full-time HDRx™ but more economical on the data store?
Nice thinking!
Cheers,
Paul
AHhhhh the foundry might be the hint to it all?!?!![]()
Reading out each line twice means the only setback you have is twice the rolling shutter - now lets see what kind of products the foundry makes - yes the only anti rolling shutter plugin for popular compositing applications available - now that algorithm could probably be implemented in camera - and bingo you have a HDR mode without temporal artificacts and less/no rolling shutter.
Maybe I am reading too much into it all but it does make some sense. And having that anti rolling shutter algorithm in camera - well that would be awesome in general![]()
There are lots of times you don't need more than 13 stops.
Are there any sort of anomalies that show up on HDR footage vs. non HDR footage ? For example more noise or artifacting ?
, rolling shutter is an overrated problem
Yes and it'll be the same as what's going out of the EXR output in RCX now.