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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Xml

Mark Allen

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Has anyone had success with XML importing?

I was thinking maybe I could use proxies for the offline and then import those matching up with the r3d files - but that doesn't seem to work. Is it because the proxies have a _P on the end of the file name (and lacks the 001)?

Any tips would be appreciated.


details -
error is "failed to load construct"
latest 12/18 version of redcine build 74
Mac 8-core
XML from FCP xml version 4
 
Has anyone had success with XML importing?

I was thinking maybe I could use proxies for the offline and then import those matching up with the r3d files - but that doesn't seem to work. Is it because the proxies have a _P on the end of the file name (and lacks the 001)?

Any tips would be appreciated.


details -
error is "failed to load construct"
latest 12/18 version of redcine build 74
Mac 8-core
XML from FCP xml version 4

There's more to it than just the filenames. Your XML file needs to be translated from an FCP XML to a RedCine XML. Two different document structures using the same language. You need a script or software to do that.
 
Sounds like a good thing to put up on redhax.net :)

Has anyone made such a thing? I've not even figured out how to export xml from red to see what a red xml would look like.

I believe that will be one function of Offhollywood's RedTools. Sounds like Avid is also building a Redcine XML export function. Give it until the end of January and you'll def see pull lists working.

If you just put an .xml on the end of you project file Redcine will make one.

Check out the pull list thread as well, that is where the action is on this topic.

Now you owe me an edit on Redhax ;)

IBloom
 
do i misunderstand something or.... ???

You can export a red xml from redcine when you put a .xml at saving the project, but it is not possible to import one to redcine, right ??? or not ??

So redcine seems to have the same GUI design as assimilates scratch... So which functions will be integrated at redcine and which not?

Can somebody from RED explane please.... because i have to know if i must buy a very expensive software or not.... !!!

thx

Rainer
 
redcine can read his own type of xml...
lets say redcine writes and reads an xml with roman letters but in french....and fcp writes the xml also with roman letters but in english....

this means you need a translator, who takes the englsih fcp xml, and turns it to
a french xml.


now you could take the translated fcp xml and load it in redcine :voila you got a pullist.


PART 2
but asfaik thats not the end of the story....now comes step two.
1.
now you have a dpx output and want to finish in color/after effects dont know where....

you create fcp edl.....all edls are the same language, so no need to translate to something.

then you import this edl into color....but you have to tell color : no dont use the r3d files as reference...you point color to the created dpx.

then you are ready.

( if something in the second part is not true, tell it)
 
redcine can read his own type of xml...
lets say redcine writes and reads an xml with roman letters but in french....and fcp writes the xml also with roman letters but in english....

this means you need a translator, who takes the englsih fcp xml, and turns it to
a french xml.


now you could take the translated fcp xml and load it in redcine :voila you got a pullist.

This is correct. AVID is going to have an EXPORT REDCINE XML function that does that translation - and I can only assume Apple will follow suit. One of many functions of the application we are working on is IMPORT FCP XML and EXPORT REDCINE XML. I am also sure a number of hacker types out there will posts some scripts as well. It is not rocket science. The REDCINE XML spec is not finished yet - so .... we all gotta wait.

PART 2
but asfaik thats not the end of the story....now comes step two.
1.
now you have a dpx output and want to finish in color/after effects dont know where....

you create fcp edl.....all edls are the same language, so no need to translate to something.

then you import this edl into color....but you have to tell color : no dont use the r3d files as reference...you point color to the created dpx.

then you are ready.

( if something in the second part is not true, tell it)

Yes. And you could do that a few different ways - we don't use color because we have Scratch - but I assume Color imports a FCP XML (Interchange Version 4) - so, you could EASILY write a script that takes your FCP XML (from edit) and changes the media source (and media size and type) - I THINK that is all you need as I am pretty sure COLOR doesn't use filenames in the conform - only TC and REEL# - which will be in the DPX headers - if it does use filenames - that's pretty easy too -
 
How can you be sure?

LOL!

I expect YOU to post one within days of the REDCINE XML spec being 90%!!

Not sure if you are serious or not Ian - but there is a BUNCH of crazy coders on this board - I have gotten several emails with REDUSERS offering me scripts and code - it is going to happen - there will be many tools -
 
Yes FCP XML to REDCINE XML is done. Just needs to be tweaked and tested when the new build comes out. But command line only friend. I'll leave to GUI to you.

We are doing our own parsers too Ian - we have some grand ideas.

But maybe you should let your command line into the wild ..?
 
happy to hear it

happy to hear it

Any chance of getting hold of a command line version ;-) i can fix some GUI for ya......... which language btw JAVA, C, Pyton....etc....etc.....

Marcus
 
Hmm.. Seems Like a Job for...
Red Lightning Software!

Up UP and Away
 
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