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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Windows Intigration

DSNR

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Hello everyone,
I have been tracking the development of the camera for a while now and the various posts on this forum (maybe even since it was public), and only now have decided, a bit late might I add, to join.

I might be mistaken, but I can see little mentioning regarding workflow with windows based PC workstations now that we are so close to a released product (A part of the work flow page that states: “REDCINE is supported on Intel Mac and Windows XP only”).

Especially after noticing the integration to final cut pro. What are the plans, if any, to integrate with programs such as After Effects and Premier, which work all so well with Windows? (Where as final cut pro is limited to apple)

I have no intention to direct fingers on what OS is better then the other, only want to know the strategy directed to people such as me who are inclined to work with PC’s.

Kind Regards to the RED Team, and this forum members.
 
Besides the buzz around the FCP integration, this is what you get on both platforms:

- Redcine. Play and transcode redcode (RGB and RAW) to whatever quicktime you have installed.

- Quicktime codec. This allows you to play, import and convert Redcode (RGB and RAW) in al applications that support Quicktime. Enables you to use Redcode directly in applications like After Effect and Combustion.

I think it's up to Adobe, Avid and Canopus to take it further than that.
 
I see,
Quicktime will do the trick on cross platforms.
Thank for the reply Mr Holck.
 
I'm looking to explore a REDCode workflow for our studio without a RED camera. If it's CPU light and delivers on Quicktime compatibility at an affordable price, it's going to be a killer intermediate codec.
 
I guess the real question is will Adobe Premier and AE on both Win and Mac, support a Quicktiime codec at greater than 8bit per channel. Vegas doesn't, otherwise it works quite well with Quicktime. I didn't think QT RT was available on Windows.
 
I think both After effects and Premiere Pro supports 64-bit (16 bit x 4) quicktime RGB file I/O.
 
32-bit floats is only available thru OpenEXR, TIFF or PSD sequences, Quicktime is limited to 16-bit per channel.
 
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