I've found Redcode to be very good on most scenes, but the following example is a heavily detailed scene where the wavelet compression appears to go muddy.
It was shot with either build 13 or 14 (cant remember), redcode 28. I have not had a chance to shoot Redcode 36 yet as I'm waiting for my Birger mount. It was exported in Redcine as a Tiff snapshot with a minor curve, then saved to a jpg in photoshop. The lack of detail here is evident in the tiff, this is not due to jpg re-compression.
Here's a 1280 scaled version, followed by 2 images at 100 percent crop of the 4K image. Finally, a link to the 4k jpg should anyone want to see it. The main tree barks appear to have no detail in places, while the tree branches down the centre of the path also have appeared to go mushy.
Will Redcode 36, or the rewrite of Redcode in Build 16, help this issue?
right click and save link for 4K jpg
http://darklineonline.co.uk/red/4K.jpg
It was shot with either build 13 or 14 (cant remember), redcode 28. I have not had a chance to shoot Redcode 36 yet as I'm waiting for my Birger mount. It was exported in Redcine as a Tiff snapshot with a minor curve, then saved to a jpg in photoshop. The lack of detail here is evident in the tiff, this is not due to jpg re-compression.
Here's a 1280 scaled version, followed by 2 images at 100 percent crop of the 4K image. Finally, a link to the 4k jpg should anyone want to see it. The main tree barks appear to have no detail in places, while the tree branches down the centre of the path also have appeared to go mushy.
Will Redcode 36, or the rewrite of Redcode in Build 16, help this issue?
right click and save link for 4K jpg
http://darklineonline.co.uk/red/4K.jpg