Wayne Morellini
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Past experience, over and over again.
Without going into those articles there already seems to be a number of issues. Two different process technologies can be apples and oranges. Intel's is apparently renowned low powered, love to see a good arm on that. The last I saw, a long while ago now, the APU's only did clearly better on gpu hungry tasks, stripped off the gpu and chipset to compare cpus then. In no way are these naive comparisons out there are the same as comparing a mass multi core chip to a gpu less i core. Another thing is the benchmarks favour a x86 over ARM. The architecture of x86 was hooned to C Unix and windows long ago, big mistake. Windows and Linux compatibility and performance, and the performance of programs designed to run on them is the issue. x86 has the refinement for them. However, remember I was only talking about native machine code games on an Arm processor on a arm game machine versus, well you could say a x86 processor on a PC windows machine, but more fair would be against native machine code on x86 processor on a ps4, where you have both stable architecture to refine and optimise code to the machine. The x86 should get a boost, but much more a competent ARM. Now, you still have not considered what a hundred low powered and speed arms will do on every metric, but quoted apple metrics in an orange race. It is not just what you have, but what you do with it in processors.
Apple have been considering going to Arm, but the move to use it for servers is telling:
http://www.theverge.com/2012/10/30/3576560/arm-cortex-a57-cortex-a53-cpu-core
I remember when Arm came out, it was in the fastest computer in the world, out doing vax mini's and outdoing x86 by country miles. The other fastest processor was the Novix. The guy that designed that deigns 6mw cores at several hundred MHz native speed each, probably around 6-10k transistors per processor, on a horrendous process compared to the one Intel is using. If using that process I imagine it might surpass 1ghz per mw. I have been trying to talk him into doing a high performance 32 bit version.
Without going into those articles there already seems to be a number of issues. Two different process technologies can be apples and oranges. Intel's is apparently renowned low powered, love to see a good arm on that. The last I saw, a long while ago now, the APU's only did clearly better on gpu hungry tasks, stripped off the gpu and chipset to compare cpus then. In no way are these naive comparisons out there are the same as comparing a mass multi core chip to a gpu less i core. Another thing is the benchmarks favour a x86 over ARM. The architecture of x86 was hooned to C Unix and windows long ago, big mistake. Windows and Linux compatibility and performance, and the performance of programs designed to run on them is the issue. x86 has the refinement for them. However, remember I was only talking about native machine code games on an Arm processor on a arm game machine versus, well you could say a x86 processor on a PC windows machine, but more fair would be against native machine code on x86 processor on a ps4, where you have both stable architecture to refine and optimise code to the machine. The x86 should get a boost, but much more a competent ARM. Now, you still have not considered what a hundred low powered and speed arms will do on every metric, but quoted apple metrics in an orange race. It is not just what you have, but what you do with it in processors.
Apple have been considering going to Arm, but the move to use it for servers is telling:
http://www.theverge.com/2012/10/30/3576560/arm-cortex-a57-cortex-a53-cpu-core
I remember when Arm came out, it was in the fastest computer in the world, out doing vax mini's and outdoing x86 by country miles. The other fastest processor was the Novix. The guy that designed that deigns 6mw cores at several hundred MHz native speed each, probably around 6-10k transistors per processor, on a horrendous process compared to the one Intel is using. If using that process I imagine it might surpass 1ghz per mw. I have been trying to talk him into doing a high performance 32 bit version.