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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Where's RAW support in Color?

Paris Remillard

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Wasn't Apple showing native R3D support in Color at NAB? That was 5 months ago. I'm sure if the information were available someone would have posted something, but does anyone have any current info on the progress of RAW support in FCS? Just checking.
 
Yeah. It's September and there was a technology preview in April. I'd really love to hear the story as to just why something like this can't get done. Was the NAB thing smoke and mirrors?
 
No not smoke and mirrors. It's just that doing things sometimes takes longer than you think. Work is still "in progress".

Graeme
 
Thanks Graeme. Just hadn't heard anything in a while.
 
Thanks for the heads-up, Graeme. I had been wondering what ever became of that myself once I saw the Adobe Premiere demo.

Looking forward to it. Thanks!
 
No not smoke and mirrors. It's just that doing things sometimes takes longer than you think. Work is still "in progress".

Graeme

I also am surprised by the length of delay on this.

Is the delay on Apple's side? Can you tell us any other details of an ETA?
 
Scratch is a different beast. Color is nice for its price (virtually nothing) but its hardly a competitor to Scratch, Speedgrade or even Baselight, Nukoda, Lustre, etc...

WHY? The tools are the same and work in the same fashion.


Limited to 2K, though.
More than enought for 99.9% of the times
 
WHY? The tools are the same and work in the same fashion.

Hardly. Scratch does real time playback, multiple LUT's, and has a comprehensive set of conforming tools. If you think of Scratch as a color corrector, you're not being objective. Scratch was designed to be a data workflow tool, the color correction toolset was added later. Its basic design was intended to facilitate handling frame sequences in a data centric way, to allow for real time playback of large frames (2K, at the time) without any rendering or delay, even over a network, and to conform those frames for color correction on a digital intermediate color system. In many facilities, it's still used that way. Color was designed (and not by Apple) purely for color correction. Its data handling is primitive, it cannot really do real time playback (partly Apple's fault for not supporting SDI video cards, but I digress....), it has no conforming tools of any value, and it requires another system for final playback and confirmation of the rendered files.

I wouldn't exactly call that "the same thing."
 
We were talking about color grading software.
Not other futures.

Color is nice for its price
What I'm saying is... if you need to grade your footage Apple Color gives you the same tools and final quality as all the others software listed in previous post.


Apple's fault for not supporting SDI video cards
That's the real handicap
 
Michele, what mmost talking about is color grading that other supports like LUT, DPX support, RAW support and so on. Color is far from Scratch, Iridas or Baselight has to offer. If you feel basic color grading is enough without the need of taking into account other feature. You can safely used FCP 3 ways CC and Color only, which is clearly not up to the need of film work.

And quality wont be the same. Color doesnt handle DPX log files nor RAW files for now. You are limited with QT only

Happy color grading !
 
Color doesnt handle DPX log files nor RAW files for now. You are limited with QT only

That is incorrect. Final Touch, which begat Color, was designed specifically for use with DPX files. Color retains this, it supports DPX files (and reads embedded time code as well as file numbers) and most certainly does have built in support for 1D and 3D LUTs, although it does not support multiple output LUTs, nor does it handle system wide input LUTs. It is, however, a pretty simplistic tool and has all of the limitations that I mentioned when compared to the more complete alternatives.
 
That is incorrect. Final Touch, which begat Color, was designed specifically for use with DPX files. Color retains this, it supports DPX files (and reads embedded time code as well as file numbers) and most certainly does have built in support for 1D and 3D LUTs, although it does not support multiple output LUTs, nor does it handle system wide input LUTs. It is, however, a pretty simplistic tool and has all of the limitations that I mentioned when compared to the more complete alternatives.

Didnt notice about the DPX. Thanks for info. But LUT,i know about the simple LUT support and it reads limited number of LUT.

Thanks
 
Scratch is all about workflow, and you can definitely do stuff in Scratch which is unavailable in Color.

Scaffolds lets you do both layering (for f.ex. sky-replacements), more advanced keys, easily animated and tracked shapes (I know color does this, the key word was: easy...).

But the major thing is easy conform and re-conform from offline tools. AND that it actually handles the data.

Currently Color is bug'ing A LOT in filehandling. Usually crap starts to happen when you render out your project, and it's almost impossible to manually re-assemble projects when shit start hitting fans...

Color is sorta a tech-demo in its current state. Very promising, but far from delivering.

I do agree, though - that a working Color would cover many of Scratch's uses for many users, and it IS a big step up from the internal tools in FCS.

But as of yet....??? Like featurewise and workflow-wise...???
Color vs Scratch... ???

LOL!

I think the gap should and will be lessened if FCS wants to stay competitive when Adobe and AVID get around their current update program... And the teaming between Assimilate and Adobe is a very interesting move...

I hope Apple isn't waiting for snow-leopard, even though technology-wise, that might be a smart move.
But, for the users... We do need fixes... like... well... for a while :)
 
Scratch is all about workflow, and you can definitely do stuff in Scratch which is unavailable in Color.

SCRATCH is all about getting work *done*. :wink:
On time, with clients in the room.

I hope Apple isn't waiting for snow-leopard, even though technology-wise, that might be a smart move.
But, for the users... We do need fixes... like... well... for a while :)

But isn't that the next problem on the horizon for Apple? The fact that they have to rewrite everything for Snow Leopard? Will they even redo Color in Cocoa? What about Quicktime X? So many unanswered questions...
 
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