Colin Hubick
Well-known member
I found this posting on creative cow talking about quality of debayer method, ie 1/2 , 1/2 high, full.
In this email from Graeme, he states the following.
Hi Jack,
"Well, I'm as qualified as anyone on how the RED / Color integration works.....
There are two modes of extraction of 2k from 4k used in Color. Both modes cut through Quicktime and access the R3D raw data direct.
2k Quick, is used for fast preview - it access the full 4k R3D data, but rapidly extracts 2k RGB from it. It's full RGB with equal resolution in all three channels. Only downside to this is you may, in some circumstances, see mild aliasing artifacts.
2k Nice is used for rendering (you can also render in 2K Quick by adjusting the render proxy settings) - Access the full 4K R3D and demosaics and downsamples to 2K in one go with a specially designed algorithm for absolutely superb sharpness and minimal aliasing. It's a very nice downsample from the full 4k and again, has full resolution in R, G, B.
In neither mode is their reduced colour resolution. No image components will come out soft.
As you know I wrote both the algorithms for getting 2k from 4k R3D, so I know exactly what I'm talking about.
Graeme"
original thread on creative cow
http://forums.creativecow.net/readpost/223/9895
Then there is this posting from Jim, which states something differently. As this was a point of disagreement with all involved, I would like to know the straight goods on this matter.
From Jim
"2. They shot 4K footage and did a half-res debayer to 1080P (half-res throws away 78% of the recorded information) and did not "un-sharp mask" the RAW footage because _________ (insert another myth here)."
..If half-res throws away 78% of the recorded information, how much is thrown away in half-high?
original thread on Reduser
http://www.reduser.net/forum/showthread.php?t=40067&page=2
In this email from Graeme, he states the following.
Hi Jack,
"Well, I'm as qualified as anyone on how the RED / Color integration works.....
There are two modes of extraction of 2k from 4k used in Color. Both modes cut through Quicktime and access the R3D raw data direct.
2k Quick, is used for fast preview - it access the full 4k R3D data, but rapidly extracts 2k RGB from it. It's full RGB with equal resolution in all three channels. Only downside to this is you may, in some circumstances, see mild aliasing artifacts.
2k Nice is used for rendering (you can also render in 2K Quick by adjusting the render proxy settings) - Access the full 4K R3D and demosaics and downsamples to 2K in one go with a specially designed algorithm for absolutely superb sharpness and minimal aliasing. It's a very nice downsample from the full 4k and again, has full resolution in R, G, B.
In neither mode is their reduced colour resolution. No image components will come out soft.
As you know I wrote both the algorithms for getting 2k from 4k R3D, so I know exactly what I'm talking about.
Graeme"
original thread on creative cow
http://forums.creativecow.net/readpost/223/9895
Then there is this posting from Jim, which states something differently. As this was a point of disagreement with all involved, I would like to know the straight goods on this matter.
From Jim
"2. They shot 4K footage and did a half-res debayer to 1080P (half-res throws away 78% of the recorded information) and did not "un-sharp mask" the RAW footage because _________ (insert another myth here)."
..If half-res throws away 78% of the recorded information, how much is thrown away in half-high?
original thread on Reduser
http://www.reduser.net/forum/showthread.php?t=40067&page=2