Joe Carney
Well-known member
XSI's greatest strength is also it's biggest weakness and that is their encapsulated business model. They provide all the tools you need... There's hardly any third-party anything to go along with XSI. Also, if the full set of tools become necessary - hair/fur, fluids, cloth, rigid-body FX, etc.. Then XSI becomes very costly to maintain and to a small 1 or 2 man operation this can be an issue if they're not using it on a very regular basis.
Jeff, I appreciate your candor. I was down to XSI base or Lightwave. The reason I didn't choose XSI was as you stated, their business model and poor third party support. It's also why I finally left Animation Master. I forgot to mention LWs' new lens accurate rendering was also important.
Haven't ruled out an XSI/LW combo once I get up to speed on LW. For the short term, hair is not an issue for me. FBX, OpenEXR (via plug in) and Collada import/export are.
Looked at PMG as a shortcut way to do animation. I especially like the easy to use puddle/melt tool. I heard they too are working on a new version (over at cgtalk).
Also have AE 7 and am looking at Fusion or Nuke. For some reason the node based approach to VFX clicks better with me than layer based. Nothing against AE cause it can do "most" of what Fusion and Nuke can.
Not really interested in Toxic, but if you use Maya or Max that could be a great tool for you, since they reduced the price to under 4K without the Oracle back end (announced at Siggraph).
If one can't afford Modo, I encourage people to check out the modelling and sculpting tools in Blender. You can export to just about all of the popular formats except FBX (they think the license violates their mandate).
btw, Autodesk announced they are purchasing Mudbox.
Jeff..Once I get my render farm set up I check out that utility.