Christoffer Glans
Well-known member
So I edited a project with proxies at 1080p where I added a lot of warp stabilization effects. They look smooth and good on the proxies, but when switching to my 4K graded online footage, re-analyzing these warp stabilized shots turn out aweful. How can increased resolution and contrast create worse result for the effect than proxies? I've encountered this enough times with proxies vs online footage to pin point that it always gets a better result on low res 1080p material.
It's so backwards and I would just wish that the math could be scaled to other resolutions. I mean, the finished stabilized shots should just have math data on how it's manipulated, why does it need to be re-analyzed?
It's so backwards and I would just wish that the math could be scaled to other resolutions. I mean, the finished stabilized shots should just have math data on how it's manipulated, why does it need to be re-analyzed?