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Warp Stabilizer Headaches

Christoffer Glans

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So I edited a project with proxies at 1080p where I added a lot of warp stabilization effects. They look smooth and good on the proxies, but when switching to my 4K graded online footage, re-analyzing these warp stabilized shots turn out aweful. How can increased resolution and contrast create worse result for the effect than proxies? I've encountered this enough times with proxies vs online footage to pin point that it always gets a better result on low res 1080p material.

It's so backwards and I would just wish that the math could be scaled to other resolutions. I mean, the finished stabilized shots should just have math data on how it's manipulated, why does it need to be re-analyzed?
 
Most likely this has to do with blur caused by camera shake, especially if you were shooting with a 180 deg shutter. The new version of After Effects has an effect called Camera Shake Deblur that does a pretty decent job of fixing it. Apply this effect *after* your Warp Stabilizer effect.

The camera shake is probably not as prevalent once downscaled so much, and probably why you're experiencing what you are only on the 4K onlines.
 
Most likely this has to do with blur caused by camera shake, especially if you were shooting with a 180 deg shutter. The new version of After Effects has an effect called Camera Shake Deblur that does a pretty decent job of fixing it. Apply this effect *after* your Warp Stabilizer effect.

The camera shake is probably not as prevalent once downscaled so much, and probably why you're experiencing what you are only on the 4K onlines.

I'm not talking about motion blur that appears after stabilizing high degree footage I'm talking about the wobble, jelly artifact you get when it can't resolve a perfect tracking of the material. When using low res proxies, it seems to perfectly track and resolve but with 4K graded footage it starts wobble like hell. It's like it can't track high res footage better than low res which is backwards as hell.
 
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