Rudi Herbert
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...and, according to you guys, and I'm not being sarcastic here, what is it exactly that 3D can achieve, or better yet, the "real" 3D you talk about? I'm totally against the meat processing plant mentality of the studio suits in Hollywood that are so disrespectful as to dismiss 3D as nothing more than a cheap trick and shower us with horrible post production conversions, but given the fact that right until now, ONLY one film (Avatar) has really set out to use 3D as a serious story telling tool and, within the known limitations, or rather degradation, that customary 2D methods such as 24 fps, shallow DOF, shooting WFO, etc, etc, succeeded rather brilliantly, I really wonder why it is that so many people proclaim the death of the rebirth of an art that hasn't even finished taking its first newborn gasps yet? And given that for however many incarnations of 3D we've had, film makers always had to deal with known and unknown limitations, where are these new rules you guys talk about that nobody seems to be willing to respect? How were these rules arrived at, forged on what type of experiences, proven on what projects, derived from what specific failures? Given the fact that I shoot 3D almost on a daily basis, and that I for one believe in it being way more than a trick or a fad, I sympathize with those who demand respect for 3D, but I'm a bit puzzled as to all these "golden" standards that some people seem to know as gospel that apparently nobody else seems to want to respect or even know about...