Brian Merlen
Well-known member
- Joined
- Jul 31, 2010
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- Age
- 40
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- Stamford CT
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- vestadalux.com
I've been reading a lot about VR lately and wanted to talk to you all about what you think its impact and success may be in the market. From what I read Ted formally working for Red, has been with Nokia. They have devoted their new business model towards a VR camera.
https://ozo.nokia.com
I have seen go pro rigs and even elaborate rigs with Reds! As to which rigs are better I am not sure due to not using them yet personally. But there seems to be a wide price range in the market on both camera rigs and playback consumer devices.
As Cioni and others have discussed distribution is changing, and mediums can change easily via broadband. Shooting VR is a very interesting concept to me for doc film making. To really put the viewer in the action in a new way seems interesting. The camera blocking, gaffing, stitching, set design represent a whole new level of complexity. Interestingly enough though I think VR can really work for run and gun doc story telling wise by emersing the audience in a forign medium.
I wonder if red may also come out with a rig of sorts vs custom set ups coming out? If anyone feels free to add or has real world VR work please chime in because it seems even more cutting edge to me then a lot of the other technologies we film makers have been working with on the bleeding edge.
Ps brain farm has some excellent behind the scenes footage up right now! They do some great looking stuff!
https://ozo.nokia.com
I have seen go pro rigs and even elaborate rigs with Reds! As to which rigs are better I am not sure due to not using them yet personally. But there seems to be a wide price range in the market on both camera rigs and playback consumer devices.
As Cioni and others have discussed distribution is changing, and mediums can change easily via broadband. Shooting VR is a very interesting concept to me for doc film making. To really put the viewer in the action in a new way seems interesting. The camera blocking, gaffing, stitching, set design represent a whole new level of complexity. Interestingly enough though I think VR can really work for run and gun doc story telling wise by emersing the audience in a forign medium.
I wonder if red may also come out with a rig of sorts vs custom set ups coming out? If anyone feels free to add or has real world VR work please chime in because it seems even more cutting edge to me then a lot of the other technologies we film makers have been working with on the bleeding edge.
Ps brain farm has some excellent behind the scenes footage up right now! They do some great looking stuff!