Joel Arvidsson
Well-known member
Im curios if there is a simple way to have a keyed person, on a 2d plane in a 3d space, sitting on a stair step, and push in towards this person in post with a 3d camera in post instead off for real.
The problem with this scenario is that the person will have two points of contact with its surrounding. One point for the butt on the stair step, but also one for the feels on the ground. And these two contact points would have little to much different zdepth to not create problems. For example if you set the 2d plane (with the keyed person on) to on the stair step youre feets would be sliding on the ground. You could get away with a less detailed ground since it would be much more forgiving or you could switch the dolly for a zoom but that no fun=)
Sure could switch the dolly for a zoom but that no fun=) , or you could do the camera push in physically while shooting the green screen plate.
But sometimes its not practical. Maby you want to do a really long dolly in wich your studio space might not allow or you like to ad serval passes with the same person (and dont have a motion control).
Im just curios if there is a way I missed. It could be useful at times. I would guess you could bend the 2d plane to imitate the legs sticking out in z depth and than projekt on to that to get less warping.
The problem with this scenario is that the person will have two points of contact with its surrounding. One point for the butt on the stair step, but also one for the feels on the ground. And these two contact points would have little to much different zdepth to not create problems. For example if you set the 2d plane (with the keyed person on) to on the stair step youre feets would be sliding on the ground. You could get away with a less detailed ground since it would be much more forgiving or you could switch the dolly for a zoom but that no fun=)
Sure could switch the dolly for a zoom but that no fun=) , or you could do the camera push in physically while shooting the green screen plate.
But sometimes its not practical. Maby you want to do a really long dolly in wich your studio space might not allow or you like to ad serval passes with the same person (and dont have a motion control).
Im just curios if there is a way I missed. It could be useful at times. I would guess you could bend the 2d plane to imitate the legs sticking out in z depth and than projekt on to that to get less warping.