Barry Green
Jedi
- Joined
- Feb 14, 2008
- Messages
- 248
- Reaction score
- 0
- Points
- 0
Now you're catching the vision.
When I said "clarity", think of it as speed ramping but in reverse. Instead of dealing with slow or fast motion, it would be the ability to affect the fluidity of the motion on an as-needed basis. Or slow & fast, if that's the way you want to go. And slightly slower or slightly faster, whenever you want.
The kids in the audience have grown up on films, yes, and they've grown accustomed to 24fps acquisition and playback in "quality" footage. But they've also grown up on hyper-fast frame rates in video games, where 24fps wouldn't cut it -- they want faster and faster frame rates, 60 or 100 frames per second. So Graeme's talking about something that gives us a new language to speak in, the tempo of frame updates.
When I said "clarity", think of it as speed ramping but in reverse. Instead of dealing with slow or fast motion, it would be the ability to affect the fluidity of the motion on an as-needed basis. Or slow & fast, if that's the way you want to go. And slightly slower or slightly faster, whenever you want.
The kids in the audience have grown up on films, yes, and they've grown accustomed to 24fps acquisition and playback in "quality" footage. But they've also grown up on hyper-fast frame rates in video games, where 24fps wouldn't cut it -- they want faster and faster frame rates, 60 or 100 frames per second. So Graeme's talking about something that gives us a new language to speak in, the tempo of frame updates.