Marc Wielage
Well-known member
Chivo is a sharp guy and totally gets what the rules are and when and where he can break them. Everybody else... not so much.I was in no way involved with Tree of Life or New World, but from what I understand both of those films had some very odd stuff done with intentional overexposure and shooting mismatched stocks without filtration and then correcting in post. But Lubezki is at the forefront of pushing things in the grade and I think his approach is basically what you mentioned, pulling the correction filter when there's not enough light late in the day. Very similar idea to the 4x5 photographer who advised me to skip filtration both for color and reciprocity error and fix the drum scan in Photoshop.
I've done the same kind of curve/denoise thing you're talking about, but it's a pain in the ass and takes time. A lot of post boils down to your available time and budget, and as long as the project can handle that, great. I don't deny that there are sometimes location issues that are just not possible to overcome, so mixed lighting happens. And I've seen some fairly hip, happening modern shows (like the Marvel shows, American Gods, and Legion) where they embraced mixed lighting and made it a part of the bizarre look of each scene. It can work as long as you're not expecting clean whites and natural fleshtones.
That would be telling! :blush5:But I'm curious, when color is hard clipping (traffic lights, flares etc.), what approach do you take? All I can think of is somehow keying that area twice, once targeting the specific chunk of blown out color and pushing it to white, then soft keying the area around it with a mask and blowing it out a bit, too, and then using a global adjustment on the sat v Lum curve. But like.... beyond me... If you have any pointers about this I am curious because it's such an issue.
I'll give you a clue: It's possible to use the RGB Mixer in Resolve to compensate for clipped channel detail in some cases. It's a crutch, though, and is never going to be as good as getting the exposure right in the first place.
I think a lot of these cameras look kinda ugly at 3200°. It's even worse if you get 3200°K as a transcode that can't be changed from the Raw. And there are cameras that don't shoot Raw.What do you mean by particularly when they're shot at 3200K though? Isn't the color temperature not baked into raw? This is a discussion that I think is really interesting because hard chroma clipping is the first thing that gives away digital to me but the discussion goes deeper than that into how various sources are rendered or even into how a sensor clips at various color temperatures and what kind of gain is used in each channel. Even color negative and slide film are different in this respect IMO and one reason digital and slide film have richer National Geographic colors than traditional color negative film used in cinema. Imo Arri is actually doing a great job emulating color negative, Red's current color is pretty good, too, but less slavishly color negative film-like. Have you seen Yedlin's infamous Nuke script demo where he shoots film and Alexa footage side-by-side and runs them through a Nuke script with no other correction? It's pretty amazing, the grain/color/halation/tonality is all really superbly matched but the biggest discrepancy is in how they render mercury vapor. It's a correctable difference on the hue v hue line to a perfect match, but that was the one thing the script doesn't procedurally at least get close. There are other discrepancies, including skin tones, but this is the one that stands out.
Being able to tweak exposure and color temperature is the biggest benefit of Raw for me. The problem with trying to compensate this with hue vs. hue or hue vs. sat is you can wind up tying yourself into a knot, with a kind of weird "stressed-out" picture that doesn't quite look natural. Every situation is different and it often requires a variety of tweaks to really nail it down, or at least get it to the point where it's reasonable.