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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

trying to stabilize footage with a lot of vibrations

Truls Skare

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I´m trying to stabilize this footage. Unfortunately I didn´t have a tripod with me so I used a fence, but this induced quite a lot of vibrations.

I have used After Effects to stabilize it, but as you can see it still has quite a lot of micro vibrations in it and also some rolling shutter skewing?

Is there anyway to get rid of the remaining vibrations easily or is the footage screwed?

http://www.cloudscape.no/stillshaky.mov

thanks!
 
By rolling shutter skewing do you mean the vertical squeezing I'm seeing? That much squeezing post stabilizing indicates A LOT of high amplitude rapid vertical vibration! Also, none of it is very sharp, which is probably motion blur from the vibration. I think I would just go back and reshoot with a tripod!

Is it intentional that the edges are so much out of focus?
 
You can use two plugins. The Foundry's Furnace DeBlur will remove the small motion blur as long as it's nodal and small. (Hypothetically speaking, whether or not it'll work well is really a crap shoot.) And the Foundry's Rolling Shutter plugin.
 
I actually watched the footage. I would just take 6 or seven key frames that are the same. Then recreate the shot.

That shot is so soft and so repetitive that you could rebuild it from good frames by hand with some fades between steady sections.
 
I dont have other solutions, just want to say i like the shot. Did you use a pan & tilt lense?
 
Thanks for the tips! I really appreciate it! I will try to rebuild it with a few key frames first to see how it plays out.

I wish I could go back with a tripod but it is kind of far away from where I usually live :)

Paolo Tinari: Thanks, its with a lensbaby composer.
 
I've even used a DSLR on burst for oceans before. You might want to also break up with a noise map or something the ocean so that you can offset the fade timings spatially. That can help make it look more natural.

Oh and don't forget to de-noise/re-noise.
 
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