Nelson Goforth
Well-known member
Last week I worked on a spot in which questions were raised about whether the footage was being recorded at a high frame rate and being played back properly. In other words, were we getting slow motion? It was subtle.
I'd hope to demonstrate it by rendering out some footage with a timecode window burn. I'd figured that either the timecode or the edgecode (or both) would be playing back slower than real time... but it doesn't appear to work that way. Both timecode and edgecode play back at 'normal' speed.
Am I missing something, or is this the way it should be? It just seems that if timecode (time-of-day) runs like this then there is some remote chance that I could get overlapping code. It's not really recording the time of day but following the frame rate.
I have a sample clip that is clearly slow motion (100fps) which I burned with both timecode and edgecode; the codes both run at normal speed. I rendered it using RedRushes; on the "Render" panel I set Timecode to "External/TOD" but burned both codes onto the clip.
bike.100fps.mov
Thank you for any insights.
Nelson
I'd hope to demonstrate it by rendering out some footage with a timecode window burn. I'd figured that either the timecode or the edgecode (or both) would be playing back slower than real time... but it doesn't appear to work that way. Both timecode and edgecode play back at 'normal' speed.
Am I missing something, or is this the way it should be? It just seems that if timecode (time-of-day) runs like this then there is some remote chance that I could get overlapping code. It's not really recording the time of day but following the frame rate.
I have a sample clip that is clearly slow motion (100fps) which I burned with both timecode and edgecode; the codes both run at normal speed. I rendered it using RedRushes; on the "Render" panel I set Timecode to "External/TOD" but burned both codes onto the clip.
bike.100fps.mov
Thank you for any insights.
Nelson