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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Tick Tock.

Wayne Morellini

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I have been considering writing to Google for a while, about a new way to do video camera shooting, to make flagship video camera phones for professionals. I've been waiting for an error dialogue popup to send the suggestion close to the development team. To make iPhone a distant memory to media artists and professionals. A 100% black sandbox box for media production. The offline private browser tab of the OS. The second seperated OS. Openable only by location and team members and a few priority check mechanisms from my OS design. But now I am starting to be able to reach out and grab it again, I want to finish my book, but am possibly up for research and consulting on a development team.

Everything will change, and there will be Red, Google, and the mother of the Granny Smith Apple.
 
Yep, come across people like that. :)
 
I keep thinking of liquid lens designs. It's as if I want to make the most insanely nice pro cameras, but my body can't cash the chips. I'm in bed after some minor chest and shoulder/blade pain, dizziness, fatigue, puffed out and passing out in bed this morning after I had been feeling better and went for a walk and got home where it hit me worse. The chest pain has being getting worse in the last 10 months. So it's off to see the cardiologist eventually. But seriously, I can see the light bending through the pressure gradients of the liquid.

People don't realise the design challenges. It's not designing a pocket pro camera that's an issue, it's designing it to keep it steady as you do adjustments.l, that is the challenge. People don't have the design language, to design something as beautiful to use, as the iPhone was to look at when it came out. Instead people grunt talk, like cave men. The art of design is an physical beauty to use and to look at, at the same time, but also to think about. These three things make a classic. It is more than just copying a famous design of the past. For instance, I could probably just form design a Red camera with contoured holding molded around the case. Unless done for multiple holding positions, it is of limited use, but it would look sensational, and I could find a use for the space under the contour upswings. But that is trendy. If you go further you can make it functional. I spend a fair bit of time on how to physically handle things. The above contours, could be made that once you put your fingers in the contours, it could feel like they belong there forever (a good marketing ploy) even though the reality is you eventually get uncomfortable and have issues. It's being able to pull that off in the Furst place people appreciate. So a strategy to be able to resetle the hand again and gain, is needed. I see stuff and want to redesign it.

I'll think about a problem and a practical design will start forming in my head in seconds, the bits and pieces of the physical and concepts rotating around each other amd assembling like Lego.

Pocket cameras are not the limitations, you can go insanely small. In ten years time you could make a cinema camera oitif three dots (with limited storage and processing. Just add display/control interface and power). The display could be inserted into your eye, if you really want to overdo it. So, a display over your eye could be used.
 
whoa.
 
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