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THE LIMIT - VR film review. Tips for Robert Rodriguez on VR Cinematography

Clyde DeSouza

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Anyone see this? I'm kinda curious but am certain I'll be disappointed. I do think there's something to 180deg VR as a format and I'm all for 3d conversions on big budgets for theatrical release as they can be quite good but I could see VR 3D being a completely different thing. Anyone know what camera and lens they used on this? The fast camera work does strike me as being a problem for VR...

Curious to see where live action VR goes as until recently I was sure it was never going to work. Though volumetric capture and real-time rendered environments do seem much more powerful for actual 6DOF VR storytelling.
 
" Anyone know what camera and lens they used on this? "
Red with a (single!) fish eye lens.

The problem with 2D to 3D conversions for VR is, everything is 'up-close' when viewed in a headset; a different kind of 'uncanny valley' rears it's head that is not noticeable in cinema grade conversions. Even if done very well, you lose the binocular (stereoscopic) realism.
Camera movement is a whole different thing altogether even on steadicam. It's like being on a boat... yet the captain insists it's a hovercraft gliding on a cushion of air.
 
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