Phil Bates
Well-known member
I don't know about you, but ghosting is the biggest obstacle I am facing in creating quality 3D footage. I can control just about everything else; convergence, sync, matching geometry, matching color, and I can shoot with the precision necessary to avoid the typical pitfalls. But then, when I display the footage on a Samsung or Panasonic VT25 monitor the ghosting can literally ruin the shot. I've tried the new Panasonic replacement glasses and the XPAND generic glasses and the problem stays consistent.
I know one of the basic rules to shooting 3D is to avoid high contrast edges, AND if you can't avoid them, try to engineer them to sit near the screen plane. But, I am finding this rule to be so restricting, that even mundane landscape images can have high contrasting edges in the wrong places, especially if you like shooting at magic hour.
I am relatively new to 3D and many of you on this forum have knowledge that amazes me, so I have some questions maybe someone can answer.
1. Is ghosting as big a problem to you as it seems to be for me? What are your workarounds and solutions?
2. Where does the ghosting come from? Is it a phosphor lag in the monitor, lack of precision shutter timing or is it that the glasses are not opaque enough?
3. I've noticed in the theater that with Dolby 3D ghosting doesn't seem to be a problem, or at least it is so minimal it does not distract. So, it seems that high end display systems have figured this problem out. If so, should 3D content/stock footage be judged on how much ghosting it shows on a plasma monitor?
4. Do you see this as a temporary problem that future generations of TVs will fix? Is that time coming soon?
Thanks for your consideration,
Phil
I know one of the basic rules to shooting 3D is to avoid high contrast edges, AND if you can't avoid them, try to engineer them to sit near the screen plane. But, I am finding this rule to be so restricting, that even mundane landscape images can have high contrasting edges in the wrong places, especially if you like shooting at magic hour.
I am relatively new to 3D and many of you on this forum have knowledge that amazes me, so I have some questions maybe someone can answer.
1. Is ghosting as big a problem to you as it seems to be for me? What are your workarounds and solutions?
2. Where does the ghosting come from? Is it a phosphor lag in the monitor, lack of precision shutter timing or is it that the glasses are not opaque enough?
3. I've noticed in the theater that with Dolby 3D ghosting doesn't seem to be a problem, or at least it is so minimal it does not distract. So, it seems that high end display systems have figured this problem out. If so, should 3D content/stock footage be judged on how much ghosting it shows on a plasma monitor?
4. Do you see this as a temporary problem that future generations of TVs will fix? Is that time coming soon?
Thanks for your consideration,
Phil