Sergio Perez
Well-known member
That's the old Kurosawa saying about how to make a move -- get it right in front of the camera then shoot it as well as you can with the camera. Of course, that makes it sound simple.
It's hard enough to get things "right" for the limitations of 2D and 2K, let's say, and it gets harder and harder with 3D and more resolution, temporal and textural. I would cut Hollywood some slack. It's all smoke & mirrors, a slight of hand, misdirection as much as it is direction. That's part of the job, to tell the audience to look here, not there. That's the art of storytelling. If you are making an IMAX documentary, sure, you may spend more time just letting the audience immerse themselves in the reality of the location and all the details in it. But in a narrative, you generally want the audience to look at the actor's performance and get caught up with the story, so visual details can either help... or become a distraction, even if they are beautiful details.
Couldn't agree more. Just saw "Les Miserables", A film that reminded me of Dreyer's classic "Passion of Joan D'arc" with the constant use of close ups and Shallow Depth of Field, but, in this case, with constant camera movement. One can see the struggle of focus pullers in this movie (and its noticeable in picture), but it was essential to create the focus on the actors performances the film creates. While this is acceptable in 24fps, I think this was the sort of film that would suffer terribly in 48fps. The cinematic language would have to be completely different if it was shot 48fps- there couldn't be such use of Shallow DOF, for example. The "focus hunting", which was unavoidable due to the "freedom" the director gave actors to do their performances, would look too distracting in 48fps. If it meant focus marks for every single take, it would hinder the performances, destroying the single most powerful aspect of that movie.