Robbie_C
New member
When I walked out of the theatre from a 3D HFR screening I had to ask myself, how was the experience as a whole, did it bring me any closer to Middle Earth? did I feel more empathy towards Bilbo's plight?
The short answer is 'no' I was no more enamoured with The Hobbit as an engaging and compelling experience because of new techniques which this film showcased. Whether this is because my brain is conditioned to watching 24fps in a large darkened theatre may be another thing, but as a mechanism to bring me closer to the job of storytelling - it just didn't work for me. In terms of immersion nothing sucks me in more than the bare bones storytelling process of the acting, script, sets, blocking, lighting etc.
As agreed with most people in this thread, CG 3D action was sooo much better than previous attempts. But slow paced dialogue and sweeping landscapes yanked me out from the plot and plonked me straight back into a theatre looking at a big screen - at times the vistas reminded me of an HD TV demonstration reel.
There may have been a couple of live action camera moves which were deliberately quick, to highlight the HFR - especially in the Hobbit Hole and there was a CG one thrown in for good measure which was one which screamed through the Dwarf kingdom in the back story.
The short answer is 'no' I was no more enamoured with The Hobbit as an engaging and compelling experience because of new techniques which this film showcased. Whether this is because my brain is conditioned to watching 24fps in a large darkened theatre may be another thing, but as a mechanism to bring me closer to the job of storytelling - it just didn't work for me. In terms of immersion nothing sucks me in more than the bare bones storytelling process of the acting, script, sets, blocking, lighting etc.
As agreed with most people in this thread, CG 3D action was sooo much better than previous attempts. But slow paced dialogue and sweeping landscapes yanked me out from the plot and plonked me straight back into a theatre looking at a big screen - at times the vistas reminded me of an HD TV demonstration reel.
There may have been a couple of live action camera moves which were deliberately quick, to highlight the HFR - especially in the Hobbit Hole and there was a CG one thrown in for good measure which was one which screamed through the Dwarf kingdom in the back story.