Elsie N
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the future of vr/ar storytelling siggraph panel
http://info.nvidianews.com/siggraph-vr-panel.html?ncid=pa-fac-vrsgwr-558
Sounds interesting and timely Paul.
While I haven't watched the discussion yet, I'm already thinking they are on to something that we who write have to deal with at some point. It makes complete sense that a story should morph as the viewer's POV changes during the movie.
As I said, I haven't watched the video yet. But my hope is that a viewer's options are determined at the start of the movie. That is, does the viewer choose to see the story from the perspective of character A, character B, or even from the narrator's view (if there is one) and just let the story unfold from the viewer's POV.
This means we will have to write the same story in multiple streams to satisfy those POVs. I suppose a viewer could switch from one POV to another during a movie and pick up the story at that point so the multiple streams will just have to be written in, in their entirety so that can happen.
I think this points to much of what Christopher and I have said about just letting the story unfold, but now from each character's perspective. Maybe the first rule of VR writing is there are no rules. It would get very complicated if we had to follow a set of rules when each character's crisis might come at different times in the story and the resolution as well.
I can imagine someday we will have cameras with sufficient resolution to be wearable but hidden, that will allow us to become a character during a movie
Writing from everyone's perspective may turn out to be too much for one writer to handle. It may require the story be done by teams with one or more individuals writing the story outline from just one of the characters' place in the story.