Ben Scott
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With the announcement of native R3D now in FCPX I thought it would be a good time revisit this topic. A bit of background first...
I was a long time Avid editor form the late 90s. Jobs called for FCP 6, then 7 so I used that but hated it for the most part. That whole 'it never crashes' thing never happened for me. Made the switch to Premiere around CS4 and went between that or Avid MCP where I could, and FCP7 where I had to for particular clients.
Now I am trying to retire FCP 7 completely, rarely have a need for Avid MC and pretty much use Premiere CS6 exclusively.
I never touched FCPX on launch but watched the car crash from the sidelines. Now it's all patched up and whatnot, I was wondering what I am missing out on that would streamline, speed up and generally improve my editing process.
K sell me it
I was a long time Avid editor form the late 90s. Jobs called for FCP 6, then 7 so I used that but hated it for the most part. That whole 'it never crashes' thing never happened for me. Made the switch to Premiere around CS4 and went between that or Avid MCP where I could, and FCP7 where I had to for particular clients.
Now I am trying to retire FCP 7 completely, rarely have a need for Avid MC and pretty much use Premiere CS6 exclusively.
I never touched FCPX on launch but watched the car crash from the sidelines. Now it's all patched up and whatnot, I was wondering what I am missing out on that would streamline, speed up and generally improve my editing process.
K sell me it