Ben Norton
Member
There has been a lot of discussion around editing systems and the performance required. Could someone help clarify which parts of the system become bottle necks. I imagine the core areas are:
1) Processors
2) RAM
3) Hard Drive
4) Graphics Card
As a starter for 10, what sees the pressure when:
1) Editing
2) Coloring
3) Rendering
4) Compressing
In preparation for Scarlet, I recently updated my '08 8-core Mac to 10gb of RAM and a 2x1tb software striped RAID for rendering etc. The RAM barely gets touched and the processors always have lots of head room...I am assuming that my hard drives are the slowest part.
1) Processors
2) RAM
3) Hard Drive
4) Graphics Card
As a starter for 10, what sees the pressure when:
1) Editing
2) Coloring
3) Rendering
4) Compressing
In preparation for Scarlet, I recently updated my '08 8-core Mac to 10gb of RAM and a 2x1tb software striped RAID for rendering etc. The RAM barely gets touched and the processors always have lots of head room...I am assuming that my hard drives are the slowest part.