Bob Minervini
Well-known member
fantastic, it was very useful, thanks1
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I would point out that while Juan's approach is interesting, it is not the only way to achieve these looks and is not the way the originator of the technique does it. There are many ways to mix colors and there are many techniques to achieve a particular goal. Some are cleaner than others, some are simpler, and some are more complex. Juan's approach is rather complex, and while there's nothing wrong with that, simpler approaches often get you cleaner and more predictable results. It should also be pointed out that the best way to get this kind of look is to shoot it with that goal in mind, and have production design and set lighting that gets you at least part of the way there. That's what's often done on these large pictures and it's one reason they look so natural.
Mike, with respect, there aren't any other tutorials to show how to achieve the look. Unless you or any other top colorist want's to do a tutorial than this is how most will get their information (from guys deconstructing and trying to recreate). There's a reason why DP's make their lighting diagrams public and post tests and examples etc. online for everyone else to see. I don't see any colorists doing that...
Do you mind sharing some simple techniques?
I am always doing an S curve in Redcine X prior to grading in Premiere. I was wondering how that affects the Lut in Davinci when I grade after locking in an edit. Is the original S curve overridden by the the Kodak Lut Juan is using or does this affect it some way?
I suppose I want to know in general what should the state of the R3D when you bring it into Davinci in terms of prior grading in Recine X?