Hi,
I have some questions about how much power and bandwidth is needed to play the reference .mov files.
If I'm playing the 0.5k reference .mov file, does it still pull the full 4k data over to system memory and then extract 0.5k using the CPU (resulting in 28MB/s bandwidth usage), or does it just pull over the parts it needs? I want to know where does it extract the 0.5k frame, on the CPU or does it just READ the required data straight out of the .r3d file at some offset (resulting in much less bandwidth usage).
Also, does the speed of decoding scale linearly with the size of the frame? So I could decode four 0.5k files in the same time as one 1k image?
Does anyone have any stats on how much CPU power it takes to decode a frame?
Thanks =)
I have some questions about how much power and bandwidth is needed to play the reference .mov files.
If I'm playing the 0.5k reference .mov file, does it still pull the full 4k data over to system memory and then extract 0.5k using the CPU (resulting in 28MB/s bandwidth usage), or does it just pull over the parts it needs? I want to know where does it extract the 0.5k frame, on the CPU or does it just READ the required data straight out of the .r3d file at some offset (resulting in much less bandwidth usage).
Also, does the speed of decoding scale linearly with the size of the frame? So I could decode four 0.5k files in the same time as one 1k image?
Does anyone have any stats on how much CPU power it takes to decode a frame?
Thanks =)