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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

SCRATCH-CINE is here...

Thanks Laguun for the information. I was not aware that ProRes was not available with Quicktime on Windows. Apple is getting too controlling!
yup, closed fileformats are out of fashion for good reasons since the 90ties. Even Avid and Sony understood that.
 
I was just thinking about all of this Pro Rez talk and it seems to me (maybe this has been mentioned) that you output from the Scratch Cine into a AJA IO and blamo instants FCP prorez use Scratch as a playback deck and capture with FCP and AJA. Simple.
 
Very nice sollution, and the answer on what many have asked.

But a real 4k output on the scratch system with 4hdsdi or dvi would have made me happier instead of a scaledown version of your excisting product.

No offense to the future owners of this thing, which could include myself maby.

Hope you start to listen a little more for a 4k sollution or try to do the best you can to convince and talk with partners to get this done hopefully sooner than later.
 
ProRess does come up in every standard Quicktime export dialog.
Buy you need a valid FCS2 license for it to initialize and appear.

So without FCS2 installed you are still fckd.

And,

...and copying it, of course would be illegal (or a breach of your EULA, with whatever legal weight that actually holds).

Oh no, that was not the point. The point was on those computers where FCP/FCS is properly installed can other developers/applications take advantage of the ProRes QT component supplied by Apple without resorting to FCP?

That is why I created that quick "test" application to test it.

BTW that "test" application is fully functional and those users who do not have Pro version of Quicktime can use it to transcode any QT mov file into a QT mov file with a different codec.
 
I believe the reason for asking is that if you offline in FCP and export an EDL, you can also export a QT. Then when you conform in SCRATCH, you have the QT file to compare against.

Lucas,

1. Can I use a control surface with SCRATCH CINE? ie JL Cooper or Tangent?
2. What is the migration path to full SCRATCH? e.g. If I want to simply add Scaffolds in the future, can I add just that module? Or must I first move to a different base of SCRATCH.

This sounds like a great product and will probably be where I start.

Stacey,

1. Yes.
2. I'll let you know soon. : )

Lucas
 
Hey Lucas

I'm poking through the Assimilate Site right now, so this info might be there, but I'm wondering if you're also generating XML or ALE or flex files for ingest INTO Avid- (XML can be converted to ALE by Rainer's XMiL, and probably other programs) which would allow Avid users to trace back to the R3D files if they needed to later. In other words, someone makes a SR tape, and maybe even a downconvert to, say DV or HDCam or whatever from that, then ingests into Avid, then later, wants to find R3ds for 4k or maybe the effects house or something. Does that work when generating output-to-tape?
Can't wait to see this thing working!

gh

Hey Greg,

Two parts to your answer:

Yes. SCRATCH-CINE can export an ALE with all relevant metadata.

But, a better way to do it would be to use SCRATCH-CINE's Regen Source-TC to tape to create and editorial master. The path here would be:

1) Load R3D into SCRATCH-CINE
2) Sort the SCRATCH-CINE timeline by SourceTC. You can sort a Construct (timeline) by ascending SourceTC.
3) Output to tape with Regen SourceTC. What this does is layoff discontiguous timecode to tape, but it lays down the *sourceTC* of the R3D files, and in ascending order so you can always find a clip.
4) This way, the sourceTC that is on the tape *is* the sourceTC on the R3D files.

Since SCRATCH-CINE can also do metadata burn-in, apply LUTs, primary color correction, and resize... all on the fly...

You could load R3D files into SCRATCH-CINE, resize them to NTSC, add burn-in, do a quick grade, and add 3:2 on the fly to play out in *realtime* from the 1/2 rez high layer of the R3D files.

This is part of why we are so excited about this. It allows for realtime layoffs from R3D to any tape format, with an awful lot of realtime processing, at a very high quality level.

Best,

Lucas
 
I have a Mac Pro with a Kona 3 and Final Cut Studio, RedCine and Crimson loaded on it, what can this scratch system do that this set up can not?

1) Realtime layoff to tape from 1/2 rez high quality. The highest quality level available in realtime from FCS is medium quality. There is a big difference.

2) Native R3D support for panel-based color correction.

3) Full rendering to DPX, TIFF, etc. from the full 4K layer of the R3D files.

4) 1D and 3D LUT support

5) ALE import and export for Avid interoperability

6) realtime up-rez, down-rez and mixed format timelines from a mix of 2K, 3K, and 4K R3D to video output.

7) 32-bit float processing all the way through the pipeline, regardless of color, dissolves, resize, etc.

That's a few for you.

Lucas
-----
ASSIMILATE, inc.
LA, CA, USA
 
Hi Lucas,
I'm new here and very interested with Scratch.
It's a great and innovative DI software.
I must say that you guys at Assimilate are very talented.

Based on your first post, I assumed that Scratch Cine can do all things that Scratch do without the Scaffolds module right?

If it's right, can we say that Scratch Cine is actually a Scratch without the Scaffolds module?
Or are there some tools & function that only Scratch Cine have?

If there are some tools & function that only available in Scratch Cine, do they still available if I upgrade the software to Scratch Finishing?

In other words, if I buy the Scratch Cine and then I upgrade it to Scratch Finishing will it have additional tools & function that I can't get if I buy a new Scratch Finishing only?

Thanks.
 
Folks,

We've got our SCRATCH-CINE info up here:

http://silverado.cc/shop/home.php?cat=8

Please note our prices are slightly higher since they include support, and the hardware bundle is 5600 SDI based--not 4600.

Torrey
-----------------------------------------------
Torrey Loomis
President & CEO - Silverado Systems, Inc.
Outfitter to the World's Foremost Apple Professionals
2600 East Bidwell Street, Suite 280
Folsom, CA 95630
(916) 760-0032 • FAX (916) 404-5258
tloomis@silverado.cc
http://www.Silverado.cc

Check out the Silverado 4k Market at http://www.silverado.cc
 
Quote
SCRATCH-CINE supports R3D and Quicktime ingest.

So.. it ingests Quicktime ? ie uncompressed 10bit 444 to mixed with red to conform ?

no everything in an edit is RED.. ie vfx gfx etc ..

I don't mean capture from tape Adam.. just if the QT file is on the machine.. can I load that QT file as well as the red r3d ?

cheers

s
 
will scratch run on a intel mac with bootcamp and xp installed???

It will Rainer.

Laphroaig_studio2.jpg

Scratch 3.8 running on Mac Book Pro 17".

Cheers.
 
will scratch run on a intel mac with bootcamp and xp installed???

it should.
However, no 2K, HD-SDI and PAL/NTSC output.

To understand the offer better i would like to know if scratch cine can:
- load & playback dpx/QT etc
- and can ingest from HDCAM (SR) / other 1080P/2K sources via HD-SDI.
 
Laguun, flameop, pvillow etc:
AFAIK the main difference is that you can only import R3D files.
Output to any format, no ingest (SCRATCH doesn't ingest anyways) or other formats in the timeline - and no scaffolds (camera/z-space/texture).

So for a finish solution with secondaries and, maybe more importantly, mixed media, you need the full SCRATCH.
 
Sorry for any confusion on pricing from BOXX. The turnkey solution with SCRATCH-CINE is $31,995. It includes an nvidia FX5600SDI card, has a 3 year warranty and support. You can also lease this solution from us for as low as $999/mo.

Ed

Ed Caracappa
Director of Business Development
BOXX Technologies
512-225-6313
ed@boxxtech.com
 
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