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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Scarlet overlay revisited.

Eren Ozkural

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The overlay to me has to be much more exact than divisional guidelines. And to me it is an important feature. The saving grace with Scarlet is that with the 3K there will be some play for re-framing but this will only help in most situations -its still mighty handy to have a reference pic.

But Jarred said it was available in Epic but not Scarlet...pity but I can't complain considering what we are getting...

[conjecture]Now that the Scarlet has enough bandwidth and horsepower to enable HDRX surely it can support a simple jpeg/framegrab overlay[/conjecture]

I know it's all shrouded in mystery but can someone from RED speak up with a "No way" "Yes way" "We'll see" or "Working on it"?

It would be the cherry on the icing on the cake ;)
 
this is a must have for FX Work

this is a must have for FX Work

[conjecture]Now that the Scarlet has enough bandwidth and horsepower to enable HDRx™ surely it can support a simple jpeg/framegrab overlay[/conjecture]

I know it's all shrouded in mystery but can someone from RED speak up with a "No way" "Yes way" "We'll see" or "Working on it"?

It would be the cherry on the icing on the cake ;)

This function would save us countless hours or extra work. or extra equipment needed to do it realtime on set.
 
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