Gavin Greenwalt
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Here you go I posted this like a year ago:
Increase the Fstop/Tstop number on the lens and more things come into focus. Note: the image will get darker.
Decrease the Fstop/Tstop setting on the lens and less things are in focus. Note: the image will get brighter
The ISO is how sensitive your sensor is. (ASA means the exact same thing).
The longer (aka the larger the number before mm) on the lens the flatter things look and the slower they seem to move towards and away from the lens. When moving the camera from side to side or panning things seem to move faster the 'longer' the lens is.
The shorter (aka the smaller the number before mm) on the lens the larger things appear and the faster the subject will seem to move towards and away from the lens. When moving the camera from side to side or panning things seem to move slower the 'shorter' the lens.
Daylight is blue. Most bulbs are orange. Put a combination of the two in a shot and it'll be noticeable. Gels can be used either on daylight sources (Color Temperature Orange) to correct to it be like a bulb. (Examples would be a window, HMI (a high powered daylight colored type of light) or special flourescent bulbs called Kinos.) Gels can also be used to correct a conventional bulb to match daylight (Color Temperature Blue or CTB gel). However note that all these gels make your light darker.
Don't use standard flourescent bulbs. They're greenish They flicker and they're ugly.
When shooting a scene try to keep the direction of the characters facing consistant. Aka Person A -> <- Person B. You can think of a line between two people talking. Don't cut from a shot on one side of the line to the other without moving across the line during a shot or cutting to right on the line and then across.
Same goes for things moving. If you have a car racing across the screen from left to right... make sure you show the car in the next shot driving from left to right again (otherwise it's driving in circles).
When cutting from different framings or different angles make sure your shots are noticeably different not just "slightly" different. If you cut from say the full face to only slightly closer it'll look like a glitch and won't be sufficiently different to register as a new angle.
24 frames per second is standard cinema. It looks a bit stuttery.
30 frames per second is standard television. It looks more smooth.
A 100 watt light bulb at 5 feet is the equivalent of a 400 watt bulb at 10 feet. If something is twice as far away it's 4 times dimmer.
Shutter speed is how long each frame is exposed for. The faster the shutter (The bigger the number on the bottom aka 1/48 of a second, 1/1000 of a second) the sharper the image is and the less motion blur there is... also the more stuttery and jerky the image appears. Note: the faster the shutter (aka the shorter the exposure) the darker the image.
Sometimes people such as myself measure shutter speed in "degrees". You can ignore these people they're idiots.But if you don't want to ignore these people I recommend learning this simple equation.
1 over ((360/angle)*Framerate)
So 180 degree shutter means 360/180 * (let's say 24 fps standard film speed) = 2 * 24 which = 48. Put a 1 over it and you have 1/48th of a second.
The larger the degree of the shutter the slower the shutter (or another way to think about it the longer the exposure).
With a specific lighting setup you can balance the 3 things (sensitivity of the sensor, F-Stop on the lens and shutter speed). Each has a trade off (amount of noise in the image, how much is in focus and how stuttery things moving are).
Hire a good DP. They'll be able to bring their creativity and technical experience to produce the best possible image. Hire a good crew. Tell them what you want to see and they'll 'do the math'. Hire a good editor they'll be able to possibly salvage your project if you messed it up. Don't be afraid to ask questions of everyone around you and you'll be fine. It's the acting that counts.