I Bloom
Well-known member
Congrats Mark. On your moderatorhood.
Ian
Ian
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Out of curiosity ... what is your primary FX applications(s)?
Congrats Mark. On your moderatorhood.
Ian
Well, I haven't done much fx work lately, but most of my experience has been using Commotion, AE, and Shake. I'm hoping for Apple's Shake replacement or I may have to buy Nuke. I'm sure you know of a good one in the works....
what would be very cool - and I don't know if it is possible - is if you could cut in RT with the wrappers - but when it is time to render the timeline - you click a button in FCP and that "toggles" the QT codec to ultra-high-quality (2K debayer) - or toggels to a different QT codec (which is ultra-high-quality 2K) - that would be very cool -
But that's exactly what the FCP RT engine does together with the RED (or any of the supported) codec. For final render it will auto select full quality, but on the timeline you can select a lower quality for faster perf.
When we enable the ultra high quality mode it will tie into this, just as it is doing that today.
Rob knows what he's doing here.
Graeme
When we enable the ultra high quality mode it will tie into this, just as it is doing that today.
The video (http://www.apple.com/finalcutstudio/action/?movie=red) on Apple's site seems to suggest that a native FCP solution would be coming.
From the video:
"The ability to be able edit in 4K with ease and elegance."
"There are two distinct ways to work with our 4k files within Final Cut Pro.
The first way is the native Redcode. That's more specific to people doing DI finishes. For broadcast work, that's where Apple's Pro-res codec comes in..."
"You can take 4k files, shot with the camera, plug it directly into, say, a MacBook Pro on the set and see those files in Final Cut Pro and actually edit them."
Now, I work in advertising so I have a decent understanding of spin, but this is claiming the ability to EDIT in 4k, within FCP.
I also understand that sh*t happens and things (workflows) change, but with all the talk emphasized on QT proxies, is FCP going to be a Proxy only solution? Are there plans for a native R3D editing in any other NLE besides Scratch?
Any info to correct my misunderstanding of the FCP workflow is appreciated.
Thanks. I love my camera.
-CJ Roy
Director of Post Production Services, SK+G Advertising
I fully understand. But it's not wise for us to talk in too much detail about certain areas of the project, whereas for others, we're happy to discuss all day long (well, not that long as we've got work to do, but you get my drift).
I think from Robs posts you can figure that we're working very hard on aspects of the RED workflow right now, and we fully understand the need for the full quality demosaic in the Quicktime codec that Mark mentions above.
Graeme
It's a tough game here, being on an open forum and having things we can't discuss. I think it's great but it also reminds me of some short stories I once read by Franz Kafka.
Ian
One morning, as the CEO of SONY was waking up from anxious dreams, he discovered that ...
totally go - you never know what you will learn or who you will meet. I go to all that stuff.I just got invited to an F23 demo next week Mark. What do you think, should I bother?