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redcine-x viewer goes black on windows since 200-series builds

Mitch Deoudes

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Ever since the 2xx builds, RCX has refused to play/scrub footage without cutting to black after a few frames. The text of my email to support is below. Anyone else experiencing this on windows? Workarounds/fixes?

---------------
Ever since Build 252, RedCine-X has exhibited the following behavior on my on-set laptop:

1) load a clip into the viewer window, and it shows up as you'd expect.
2) hit play, or drag the time slider, and the viewer will go through some small amount of frames, then go black.
3) the histogram is still responding "live" to the images (i.e. there's data there), but they don't display.
4) switching to a different quality level (1/4 from 1/8 or whatever) brings back the image, but...
5) go to #2 and repeat.

The last version of RCX that works for me is Build 194.

This is on a Windows XP SP3 laptop, ATI Mobility FireGL v5700 graphics card.
 
What open gl version does your driver support?
 
same problem here but i'm on a mac and it crashes if i try adjusting the viewer quality.

worked yesterday but can't even get started today.

2 x 2.26 GHz quad-core intel xeon
10GB 1066 MHz DDR3
OSX 10.6.4
NVIDIA GeForce GT 120
rocket card in lane 2 (16x) but link width flops between x8 and x4 (which results in error messages. when i reboot usually jumps back to x8).
 
RCX 261

and i think it's open gl version 2.1. doesn't say in the profiler.
 
@Deanan - Hey, dude. Looks like 100% of OpenGL 2.1, and about 70% of OpenGL 3.0, based on the results of the "OpenGL Extensions Viewer". I can post the individual extensions/functions, if that helps.

Did something change after build 194 - and if so, is there any way to disable it? (Laptop, graphics, and driver are all about 12 months old, and seemed to work with build 194 and previous.)
 
@Deanan - Hey, dude. Looks like 100% of OpenGL 2.1, and about 70% of OpenGL 3.0, based on the results of the "OpenGL Extensions Viewer". I can post the individual extensions/functions, if that helps.

Did something change after build 194 - and if so, is there any way to disable it? (Laptop, graphics, and driver are all about 12 months old, and seemed to work with build 194 and previous.)

We are doing more advanced opengl to get faster playback speeds. I'm not sure yet if we can go back to the older methods. A year old laptop should be fine though. Can you try a different gfx card driver version?
 
Go figure - the only other driver version I could find had no major changes in the release notes, but my machine is now coming up as OpenGL 3.2. RCX 261 seems to work now. (Though I'm periodically getting some multicolored screen garbage in maya... of course.)

Anyway, for future thread archaeologists, it looks like the OpenGL version requirements are somewhere in the 3.x range for RCX builds 2xx and above. For those of you on Windows, you can test your OpenGL status with this utility: OpenGL Extensions Viewer

Also, deanan is the Man.
 
Well, that didn't take long... New driver spits out rainbow-colored garbage when I fire up Shake. What an awesome, standards-based futureworld of tomorrow we live in. <sigh>

Probably because shake is so old.
I've been finally switching over to nuke and loving it. :)
 
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