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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X Build 356...

Jannard

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Test Build 356:
http://red.cachefly.net/redcinex/eval/REDCINE-X_build_356_mac32.zip
http://red.cachefly.net/redcinex/eval/REDCINE-X_build_356_mac64.zip
http://red.cachefly.net/redcinex/eval/REDCINE-X_build_356_win32.zip
http://red.cachefly.net/redcinex/eval/REDCINE-X_build_356_win64.zip

Changes 351 to 356:
REDGamma2 and REDColor2 added to REDline help.
Fixed crashes when loading certain RMD files.
Fixed bug where 3d clip exports weren't respecting in and out points.
Fixed REDline bug where --useRSX 2 would use in and out points from the RMD file.
Fixed ReelID and AltReelID output from REDline.
The mouse wheel will no longer scroll drop downs.
Improved error messages for the "move to trash" operation.
Fixed crashes when loading project files or R3D's from the Finder on Mac.
Fixed bugs with multiple "Save As" dialogs appearing when the Export button is pressed multiple times.
Fixed coloring issue with drop downs in the Export Settings dialog.
64-bit REDline is now functional.
Rubber-band selection in the browser will now scroll the view if necessary.
Improved thumbnails seen when dragging clips in the bin and browser.
Fixed the "too many open files" bug in the bin and browser for 64-bit Mac builds.
Fixed bug where the Shift-Z shortcut was not working.
Added REDCODE and "Record framerate" metadata fields.
Fixed hit region of buttons on Mac.
Framing performance improvements
Fix for Avid 16 char edl's not relinking correctly.
Fix for off by one FCP XML import.
Better slug handling for FCP XML import/export.
Better clip handle support for export FCP XML's.
Handle FCP XML transition items, so no frame dropping occurs on import.
Properly quote paths in REDLine batch scripts.
Video window zoom improvements.
Fixed backwards copy during Top Bottom 3d exports.
Always use filename of left clip for 3d exports.
Added Growl Batch Finished notification.
Export handle size increased to 100.
Can now refresh currently selected look and framing presets.
Fixed 3d offset behavior.
Fixed timeline clip split bug, where a duplicate frame was introduced.

Jim
 
We are at your service...

Jim
 
Next up is EPIC support...

Jim
 
You know what Jim loves doing more than making revolutionary cameras... typing dot dot dot!

I LOVE dot dot dot... that will forever be known as my signature.

Jim...
 
haha, it's so late for me... i just downloaded the mac version on my windows machine and went to look for it in my downloads stack... hehe
 
I LOVE dot dot dot... that will forever be known as my signature.

Jim...

It's dangerously contagious... I do it all the time now! It allows you to write short sentences without an abrupt full stop!
 
I LOVE dot dot dot... that will forever be known as my signature.

Jim...

<pedant mode = "on">
Strictly speaking, there should be four dots if it's the end of a sentence....
Or, if it's a hanging question the last period is replaced with a question mark. Er, you know what I mean...?

You use three dots to denote an understood or deleted section of a ... well you know what I mean....

<pedant mode= "still on">
 
Test Build 356:
...Changes 351 to 356:
...
Added REDCODE and "Record framerate" metadata fields.
...Jim

Excellent additions - were these particular metadata fields always there, just not accessible in the SDK, or are these new additions to R3D metadata?

Ie. will all previously recorded R3Ds display Record framerate now too, or was there a version of older camera firmware where these fields were not recorded in the R3Ds?
 
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