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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X Build 351... finally.

Oh yeah! definitely has the characteristics of celluloid. Its not just the skin tones but metallic and plastic objects seem to have a more pleasing tone to them.
 
351 working fine so far....
do we know now which software is now supporting REDlogFilm and when the new ones are added... (Color, Baselight, CS5,...) ???
thx
rainer
 
Here's another example from the same old footage i posted earlier:

...

They both have REDgamma2 to make comparison easier. I set Saturation to 2. No whitebalance or other color settings were adjusted.

The second frame (REDcolor2) has much better and more natural skin color reproduction. In comparison i could even say that REDcolor now looks bad to me. :laugh:

Thanks Miltos. These two really make it clear. The skin tones are so much more natural on the second one! Glad to put to rest that complaint from the naysayers!
 
RedColor2 and RedGamma2 rock.

It really is wonderful for grading. Fantastic! Finally Red has developed a user friendly setting that wonderfully replicates skintones, and allows you massive flexibility in your grading choices.

They really took the best from log, and the best from redgamma to make this one.

I can't stop playing with my new grading toy. Urge to sleep, falling :P
 
Is there a beta firmware that will let me get RC2/RG2 out of the video tap for video village?

Getting ready to start something really good, and it would be sweet to have this for on set monitoring...

not quite yet... we were going to wait for the camera build to release this but thought it was way too big to not to share it with you all a little early.

and as many of you have noticed.. this helps tremendously with the yellowing of some skin tone/makeup combinations.
 
Great work on all the latest versions of Redcine-X. It has shaped up to a really nice but mostly very usable program. It works. And this new color and gamma thing will come in great for many purposes. Thanks.
 
One request:

To make the curve(s) window scaleable, like in Clipfinder.

It is really nice for those finer adjustments.

This is NOT to say I don't see how well this shapes up.

Thanks.

G
 
Thanks Red Team, looks like another big leap forward in colour science!

One thing I did notice though, with RedGamma2 the low end seems a touch noisier than with the original RedGamma. The corollary is that the low end detail is also boosted a bit, giving more definition and separation in the blacks (which is a good thing).

Here's an example R3D you can use to see what I'm seeing (still frame, 1.5MB):

http://www.visceralpsyche.com/misc/web_images/A003_C003_1017CV.0000309F.R3D

The sky in the shot is more noisy with RedGamma2, but I also see more of the city building shapes.

Anyway, with M-X's low noise characteristics it's not a big deal as it feels more like 35mm film and gives a bit more texture (in a pleasing way) :)

Heading to see Epic tomorrow at InterBEE, can't wait to see how this handles with true 16bit HDRx™ footage!

Fingers crossed Adobe quickly releases an update for CS5 to support the new colour spaces (RedColor2, RedGamma2 and RedlogFilm).

Cheers from Tokyo!

Paul :)
 
Yes, wish it was available a long time ago, it even helps those of us who are color challenged! Thank you, it is much appreciated.
 
One thing I did notice though, with RedGamma2 the low end seems a touch noisier than with the original RedGamma. The corollary is that the low end detail is also boosted a bit, giving more definition and separation in the blacks (which is a good thing).

Well spotted. I didn't even realise that.

I did notice, however, that it doesn't actually add any extra grain, but that it simply makes the preexisting grain more noticeable.

I presume that for the same reason we get more defined buildings in your shot, I guess we are also getting more defined grain! :P
 
Well spotted. I didn't even realise that.

I did notice, however, that it doesn't actually add any extra grain, but that it simply makes the preexisting grain more noticeable.

I presume that for the same reason we get more defined buildings in your shot, I guess we are also getting more defined grain! :P

That sounds absolutely right as everything seems to be done with curves and not gain in the MX signalchain.

You could probably replicate the "2" results with a curveadjustment to "redgamma".

Cheers

G
 
I second those 2 requests Gunleik and add a request for the ability to add extra control points onto our scalable curves tool for even more fine adjustment.
I also have a concept for another tool for adjusting gamma via a stretchy histogram with intuitive mesh handles (set any two points and stretch apart or pull together to compress or expand that part of the histogram. Any number of handle points can be set and adjusted for flexibility) Does this sound good to people?
 
I second those 2 requests Gunleik and add a request for the ability to add extra control points onto our scalable curves tool for even more fine adjustment.
I also have a concept for another tool for adjusting gamma via a stretchy histogram with intuitive mesh handles (set any two points and stretch apart or pull together to compress or expand that part of the histogram. Any number of handle points can be set and adjusted for flexibility) Does this sound good to people?

A stretchy histogram sounds nifty!
 
(...)
I also have a concept for another tool for adjusting gamma via a stretchy histogram with intuitive mesh handles (set any two points and stretch apart or pull together to compress or expand that part of the histogram. Any number of handle points can be set and adjusted for flexibility) Does this sound good to people?



That sounds very cool. Wonder how that would practically work, though, but conceptually that sounds very interesting.
 
I have a question:

I wanna move from Build 348 to 351 to put REDLINE through it's paces. My concern is that we are currently shooting a feature film, and the DIT is responsible for doing quick grades which are applied to the Prores proxies we are using for the edit.

Will moving from 348 to 351 have any effect on the way the clips look (in terms of colour) when I've transcoded them to Prores proxies?

Thanks.
 
Oh and big up to all the REDcineX team for this update. Many important bugfixes. Thank you.

I look forward to testing the crap out of it as I have the next couple of days off.

Redcolor2 looks like a major step forward too.

I have recently been trying to first light some fashion shoots for a major international fashion house to match their heavily photoshopped stills taken with medium format digital backs and DSLRs which are taken back to back with our motion shooting. Color accuracy on clothing is paramount for this job. Colors on clothing and skin have been very difficult to match, especially since they used different lighting instruments (they are using one type of flash head and our guys are using a combo of HMI's and Kinos something I have been trying to urge our camera teams to eliminate but who listens to the intern right?). Bright Magentas look like flat reds on our footage but the skin tones have more magenta in them than theirs. I can grade to get the top the model is wear bang on but then the skirt or trousers go out, etc. I haven't had a chance to find out how much and what kind of photoshop work they are doing on their images but as I go I hope to and I'm learning so much about the way the RED responds to color and how much cloth can vary in appearance due to the far spectrum colors it does or doesn't kick back out. So a whole lot of learning and a whole lot of keying secondaries in the final grade. Can't wait to try out Redcolor2 on these shots.
 
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