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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Red SDK and Adobe

Jim stated few days back that they will start working on SDK as soon as they are finished with Build 16 and Redcine.

Correct. Adobe can announce anything any time they want but until the SDK is far enough along there isn't much they can do except continue the work on CS4.
 
Ummm guys you are aware that normally adobe does not do anything directly. They simply open their software so that third party vendors can write whatever they wish and make it a part of the program through plug-ins.

While RED is quite popular, I serious doubt they will be directly supporting anything. The better situation is similar to that of Cineform/Adobe.

In fact if you think about it, Adobe is the LAST one you want directly involved with RED support, as bugs would take forever to get fixed. I prefer this stay with a fast moving 3rd party vendor.

Jay
 
Ummm guys you are aware that normally adobe does not do anything directly. They simply open their software so that third party vendors can write whatever they wish and make it a part of the program through plug-ins.

While RED is quite popular, I serious doubt they will be directly supporting anything. The better situation is similar to that of Cineform/Adobe.

In fact if you think about it, Adobe is the LAST one you want directly involved with RED support, as bugs would take forever to get fixed. I prefer this stay with a fast moving 3rd party vendor.

Jay

I think Jay has the right idea on this.

And even after SDK & 3rd-party support is provided to the industry, you won't be able to do any online editorial or VFX with the r3d files directly.

Because the .r3d format is not a true "CODEC" we will always be limited to cuts-only offline edits and CC/playout toolsets (ala Scratch) until the footage is transcoded.

The footage will likely ALWAYS need to be transcoded into some intermediate or final CODEC or file type (like Cineform) before any real post production can start.

Somebody please correct me if i'm wrong.
 
The footage will likely ALWAYS need to be transcoded into some intermediate or final CODEC or file type (like Cineform) before any real post production can start.

Sounds right, but I sorta suspect RED knew that all along and has their own intermediate codec gameplan. Pure speculation on my part here, but they know post is a big deal and the more you can use REDCODE for "real" the better their cameras will sell.

Think about Scarlet for a minute... are average consumers really going to transcode everything? Or are they going to want to drop it into FCP and Premiere or iMovie and just "go". That's gotta be the target workflow if at all possible.
 
I think Jay has the right idea on this.

And even after SDK & 3rd-party support is provided to the industry, you won't be able to do any online editorial or VFX with the r3d files directly.

Because the .r3d format is not a true "CODEC" we will always be limited to cuts-only offline edits and CC/playout toolsets (ala Scratch) until the footage is transcoded.

The footage will likely ALWAYS need to be transcoded into some intermediate or final CODEC or file type (like Cineform) before any real post production can start.

Somebody please correct me if i'm wrong.


.r3d actually is a very real codec. RED simply doesn't supply an encoder for it but rather only a decoder. The only encoder into .r3d is a hardware encoder within the camera itself.
my guess is that it will remain that way.

It is not quite accurate to say that transcoding is the only way to post or finish RED materials, as it is always possible (if you can afford it) to finish in an uncompressed format, such as Tiff sequence etc.

So far it seems to me that there are only two good ways to go:

1) once .r3d is natively fully supported, editing native and then CC-ing into an uncompressed format, finishing uncompressed, or...

2) Transcode to Cineform RAW 4k, and stray there all the way.
 
...It is not quite accurate to say that transcoding is the only way to post or finish RED materials, as it is always possible (if you can afford it) to finish in an uncompressed format, such as Tiff sequence etc.
...

Actually, if you consider that "transcoding" simply means converting one type of digital media file into another, then, yes, all r3d footage must be transcoded at some point.

I guess the point is, and I think you're right on this, that true high-quality CODECs such as Cineform are going to be important. And hopefully the transcode processing times for these alternative CODECs will not be too painful. As I understand it, the import/transcode for r3d files into Cineform happens pretty quickly - faster than transcoding to many other high-quality formats.
 
However, there's one thing that makes me wonder whether we are both wrong with our assumptions:
"Red-Ray" Red's 4k player which was announced at NAB.
I wonder if this is going to mean that they will eventually make an .r3d software encoder available for post-production and/or delivery purposes...
 
RED Team will start working on SDK in a day or two. Is it a complex thing or easily acheivable?
I don't know anything about java, c++, viual basic. Thought someone with relevant background can enlighten me.
 
RED Team will start working on SDK in a day or two. Is it a complex thing or easily acheivable?
I don't know anything about java, c++, viual basic. Thought someone with relevant background can enlighten me.

Creation of an SDK tends to be anywhere from difficult to very difficult. If they only just started making the SDK, then it will be a while before they're done. On the other hand, I think they've already built most of the necessary code by way of their earlier software efforts.

Ease of implementing an SDK in a 3rd party creation tends to be anywhere from very easy to very difficult - it depends on how the SDK interface is designed and how much documentation is available explaining the nuances of interfacing with it.

If you aren't already familiar with computer programming, the SDK won't be of much use to you. Experienced programmers will utilize the SDK to create new tools though, so you might benefit from the tools they make.
 
Ummm guys you are aware that normally adobe does not do anything directly. They simply open their software so that third party vendors can write whatever they wish and make it a part of the program through plug-ins.

While RED is quite popular, I serious doubt they will be directly supporting anything. The better situation is similar to that of Cineform/Adobe.

In fact if you think about it, Adobe is the LAST one you want directly involved with RED support, as bugs would take forever to get fixed. I prefer this stay with a fast moving 3rd party vendor.

Jay

I don't really agree with this. All we are talking about is Camera RAW-style support. Adobe adds dozens of new DSLRs to their Camera RAW plugin with every release - Canon, Nikon, Sony, etc. I don't see how Red's RAW format is all that different.

Adobe is one of the greatest software companies on the planet, IMO. Many of us PC guys are praying that Adobe and Red will play nice together, as it is in the interest of both companies to do so.
 
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