Hey guys,
i was wondering, what benefits do i get from using the RED Rocket inside Adobe Premiere CC exactly?
I did a few tests on my own to figure this out and i may jump to an early conclusion here, but it seems to me there is no great benefit at all. (when playing back at least)
I played a sequence of 24.000 Frames of RED Epic 4K/5K footage (Full, 1/2) inside Premiere CC 2014 (from in to out) several times, with the RED rocket enabled/disabled and the result is that
the amount of reported dropped frames from Premiere CC after playing the sequence is all the same, whether the red rocket is enabled or disabled.
With 5K i get almost a full load on the Xeon W3680, even when i decrease the playback resolution from full to 1/2 the cpu load stays around 85-90% (while 10-15% are consumed by other processes)
Please correct me if i am wrong and i remember that i ve read something about this already but just to be sure, can i assume the red rocket doesn`t accelerate R3D playback in Adobe CC as much as it does in REDCINE-X Pro?
Clearly the CPU is a bottleneck too when handling RED 5K material but now that i did a few tests with premiere and the rocket it leads me to the question:
What can the rocket do for me inside Premiere CC and did i expect to much thinking, that i would get the same Debayering/Decoding acceleration in Premiere like REDCINE-X gives me?
Thanks for helping me out.
i was wondering, what benefits do i get from using the RED Rocket inside Adobe Premiere CC exactly?
I did a few tests on my own to figure this out and i may jump to an early conclusion here, but it seems to me there is no great benefit at all. (when playing back at least)
I played a sequence of 24.000 Frames of RED Epic 4K/5K footage (Full, 1/2) inside Premiere CC 2014 (from in to out) several times, with the RED rocket enabled/disabled and the result is that
the amount of reported dropped frames from Premiere CC after playing the sequence is all the same, whether the red rocket is enabled or disabled.
With 5K i get almost a full load on the Xeon W3680, even when i decrease the playback resolution from full to 1/2 the cpu load stays around 85-90% (while 10-15% are consumed by other processes)
Please correct me if i am wrong and i remember that i ve read something about this already but just to be sure, can i assume the red rocket doesn`t accelerate R3D playback in Adobe CC as much as it does in REDCINE-X Pro?
Clearly the CPU is a bottleneck too when handling RED 5K material but now that i did a few tests with premiere and the rocket it leads me to the question:
What can the rocket do for me inside Premiere CC and did i expect to much thinking, that i would get the same Debayering/Decoding acceleration in Premiere like REDCINE-X gives me?
Thanks for helping me out.