Hi Istvan,
I think we are 'converging'! But the principle point about eyestrain that I was making had to do with a sequence of images which force the eye to focus at different distances, ala an MTV-style cut-cut-cut sequence, but imagine if each new cut was at a different distance, thus forcing the eye to adjust, again and again for a solid minute, it makes eyestrain. Because stereovision 'forces' the eye-brain to adjust, as opposed to a typical 2D projection where you can choose what to focus on. Or, for example, if you make something move at a close distance, then something moves at a farther distance, then jump again, etc. it forces the eye-brain to shift, because motion is extremely attractive to the human eye. If you keep it up, it gets tiring, as in a real physiological experience of eyestrain, not merely 'distracting' or distaste.
I agree that with narrower IOD, the stereo effect lessens, even if you have deeper DOF for the same lens, so that has to be considered.
Re: the minimum distance to an object, is this a practical problem in shooting? It seems that you could converge your two images to typical shooting distances for pretty much all normal shooting situations of people, etc. But macro shots of bugs might be tough!
Re: 'different material' a poor choice of words, I guess. I meant that if the left side camera has a lens flare and the right side does not, that now the two images are thoroughly different, and the brain will freak out, since that does not happen in real life. Many other possible causes might exist to cause the two images to not match, but it is the same idea.
Another fruitful area for discussion might include camera capabilities to support stereo shooting, such as syncing time code and the ability to put out a monitor signal that is flipped, for use on a beam-splitter rig.
Also, I just heard an industry player, who is a fan of 3D for cinema, say that the 3D effect is most effective when shooting objects coming toward you. Have you heard of that? He went on to say that for sports you are going to need to get the camera down on the field more to really get a significant benefit from 3D. This matches my experience. I also saw some objects receding that looked really cool in Beowulf (the bird of prey carrying the rat up through the trees near the beginning of the movie).
dn
I think we are 'converging'! But the principle point about eyestrain that I was making had to do with a sequence of images which force the eye to focus at different distances, ala an MTV-style cut-cut-cut sequence, but imagine if each new cut was at a different distance, thus forcing the eye to adjust, again and again for a solid minute, it makes eyestrain. Because stereovision 'forces' the eye-brain to adjust, as opposed to a typical 2D projection where you can choose what to focus on. Or, for example, if you make something move at a close distance, then something moves at a farther distance, then jump again, etc. it forces the eye-brain to shift, because motion is extremely attractive to the human eye. If you keep it up, it gets tiring, as in a real physiological experience of eyestrain, not merely 'distracting' or distaste.
I agree that with narrower IOD, the stereo effect lessens, even if you have deeper DOF for the same lens, so that has to be considered.
Re: the minimum distance to an object, is this a practical problem in shooting? It seems that you could converge your two images to typical shooting distances for pretty much all normal shooting situations of people, etc. But macro shots of bugs might be tough!
Re: 'different material' a poor choice of words, I guess. I meant that if the left side camera has a lens flare and the right side does not, that now the two images are thoroughly different, and the brain will freak out, since that does not happen in real life. Many other possible causes might exist to cause the two images to not match, but it is the same idea.
Another fruitful area for discussion might include camera capabilities to support stereo shooting, such as syncing time code and the ability to put out a monitor signal that is flipped, for use on a beam-splitter rig.
Also, I just heard an industry player, who is a fan of 3D for cinema, say that the 3D effect is most effective when shooting objects coming toward you. Have you heard of that? He went on to say that for sports you are going to need to get the camera down on the field more to really get a significant benefit from 3D. This matches my experience. I also saw some objects receding that looked really cool in Beowulf (the bird of prey carrying the rat up through the trees near the beginning of the movie).
dn