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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Red Cine-X Overhall

Mikey Piliero

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I'm a big fan of RedCine-X and while I do use Davinci for most of my grading there are times when I deem it unnecessary for certain projects to do that intensive of a grade. However that being said I think RedCine-X has potential to be much better than it already is. Seeing the preview of the new Davinci Resolve 11 raw controls, it seems they have borrowed some of the same editing principles from Lightroom 4 and 5. Something that I have wanted Red to do for their Raw footage sometime now.

I'm not necessarily talking about adding features that are equal to Davinci but more like reworking the way RedCine-X currently interacts with the color and pixels of the Red Raw footage.

Coming from a photography background I have seen the way Adobe Lightroom has evolved and really changed the quality of my edited photos. Moving from Lightroom 3 to Lightroom 4 brought on one of the biggest changes in years... and I felt like it was a change that really moved us forward in the post workflow of photo editing. The core controls of editing the tone and controlling contrast and saturation were redone in Lightroom 4.

Lightroom 3:Left Lightroom 4:Right
lr4developbasicpanel.jpg


This new way of grouping up the tonal values was not only more intuitive but it allowed for better images to be created as a result. It allowed more control over the raw image which also resulted in the ability to finesse out smaller details with ease.

The Red Raw file has so much flexibility in there that I think it would really benefit from having quicker smarter controls in order to manipulate all that information more effectively. Not only would this help be more efficient for on set quick grades, but all of the programs like Adobe Premiere and Davinci Resolve would benefit from having the better Raw control that comes with the Red Raw file.

I really think another look at the Red Raw controls can really be huge to make the footage from the Epic and Scarlet shine even more.
 
I wished the export panel could be updated.

I shudder every time I have to explain to someone new to shooting Red how to convert your footage in RCX. It goes something like this:

'Go to the bottom where you see a row of menus and one of them somewhere on the bottom left it says 'export' - oh if you don't see anything you have to click the little arrow at the bottom first - then you have to make a preset for yourself first so click the tiny 'plus' button then there's a ton of settings there but the most important one is debayer - if you do something wrong with that your footage is going to look bad or it is going to take ages - then for output location you have to choose 'ask for output filename' then you click the 'export' button on the bottom right. Nothing is happening that's because you have to import footage first into a bin even though you want to export the whole folder anyway and then you choose 'bin (all clips)' next to the export button. Then you click 'export' again, wait a bit and then click 'abort all' to see what your export it going to look like since there is no preview of your export. Then adjust some settings, hit 'export' again and then 'abort all' again and see if it is any better now. Repeat until you found the right setting and then wait until you render is done.

Please please pretty please make the export panel similar to Resolve, so you have a entire room dedicated to export, you have an overview of your settings which you can change right away and you have a PREVIEW of your debayer settings, burn-in, frame size and all that. That would would be so nice!
 
GPU debayer is awesome! I have a GTX 780 in my 12 core Mac Pro (+ Quadro 4000's in the Cyclone) and I'm getting realtime playback Full debayer of 5kFF footy with my Rocket turned off (using CUDA).

Bug: enabling video out through my DeckLink = instant crash on <PLAY>
 
Adobe ACR / Eric Chan has built the best RAW development tools in the biz. Would love to have the Hightlight / Shadow sliders (and algorithms to go with)in RCX
 
Adobe ACR / Eric Chan has built the best RAW development tools in the biz. Would love to have the Hightlight / Shadow sliders (and algorithms to go with)in RCX

Heh, when I was out in New Mexico last year with Phase One, I was hanging out with one of their software engineers and they had played around with R3Ds in Capture One Pro... I would love that workflow for stills.
 
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