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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Realtime 2K...

Lucas Wilson

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Hi all,

The past few weeks have been exciting times for us at ASSIMILATE.

We now have several customers - led by Mark and crew at OffHollywood - that are using the new SkullTrail systems to successfully lay off 1/2 rez High from 4K R3D files. The quality is amazing.

This afternoon at a facility in LA, we did the following for a dailies workflow:

1) Loaded 45 minutes of 16:9 4K R3D files into SCRATCH
2) They were shot with a 2:1 anamorphic lens, so we unsqueezed them
3) Added the RedLOG LUT
4) Resized to Fit Width to 1920 x 1080
5) Added two lines of burn-in
6) Added a layer of color correction as a one-light
7) Set 1/2 High Resolution

All this is realtime which we recorded in tests to both HDCAM at 4:2:2 and HDCAM-SR at dual-link 4:4:4.

Flawless. It was a huge moment for everyone in the room...

Best,

Lucas
-----
ASSIMILATE, Inc.
LA, CA, USA
 
Great, great news! Is this system available now? We just got our scratch system with a globalstore last week (vlade was here to train us and help us set it up) and if this is already working we might have to call Nacho to see if we can upgrade to it!

thanks,
 
Hi all,

The past few weeks have been exciting times for us at ASSIMILATE.

We now have several customers - led by Mark and crew at OffHollywood - that are using the new SkullTrail systems to successfully lay off 1/2 rez High from 4K R3D files. The quality is amazing.

This afternoon at a facility in LA, we did the following for a dailies workflow:

1) Loaded 45 minutes of 16:9 4K R3D files into SCRATCH
2) They were shot with a 2:1 anamorphic lens, so we unsqueezed them
3) Added the RedLOG LUT
4) Resized to Fit Width to 1920 x 1080
5) Added two lines of burn-in
6) Added a layer of color correction as a one-light
7) Set 1/2 High Resolution

All this is realtime which we recorded in tests to both HDCAM at 4:2:2 and HDCAM-SR at dual-link 4:4:4.

Flawless. It was a huge moment for everyone in the room...

Best,

Lucas
-----
ASSIMILATE, Inc.
LA, CA, USA

Made possible by the fearless mad scientists at BOXX - Adam is a rockstar!
 
We now have several customers - led by Mark and crew at OffHollywood - that are using the new SkullTrail systems to successfully lay off 1/2 rez High from 4K R3D files. The quality is amazing.

Lucas,
I know these Intel boards are monsters! but I need system spec's:

1. Processor type used and how many?
2. Stock setup or was overclocking liberally employed?
3. What GPU cards were used and how many?
4. OS used - WinXP Pro, VISTA 32, VISTA 64?
5. Was system memory maxed out at 8GB?
6. System price and which outlet provided the system (contact details required)

Many thanks.
 
Lucas,
I know these Intel boards are monsters! but I need system spec's:

1. Processor type used and how many?
2. Stock setup or was overclocking liberally employed?
3. What GPU cards were used and how many?
4. OS used - WinXP Pro, VISTA 32, VISTA 64?
5. Was system memory maxed out at 8GB?
6. System price and which outlet provided the system (contact details required)

Many thanks.

see this thread - (Offhollywood was rock-solid stable over-clocked to 4Ghz x 8)

http://www.reduser.net/forum/showthread.php?t=8945&highlight=skull+trail
 
Lucas,

Can you explain why you applied the RedLog lut?

What we do in our Scratch is reset the REC709 metadata grade on all the shots so that we get the clean raw files to work from. Then we could apply LUTs depending on what the client needs for its systems.

But applying the RedLog lut onto the REC709 camera grade info seems a bit strange.
 
Lucas,

Can you explain why you applied the RedLog lut?

What we do in our Scratch is reset the REC709 metadata grade on all the shots so that we get the clean raw files to work from. Then we could apply LUTs depending on what the client needs for its systems.

But applying the RedLog lut onto the REC709 camera grade info seems a bit strange.

I don't think he means "on top" of the REDC709 camera grade. As I am sure you know, you can "remove" the camera grade in Scratch - Luki?
 
Hi Mark,
Our technique to remove the camera grade is to do a 'reset all' in the matrix on one shot and they copy this grade to all shots (with copy all checked) to apply it to our entire construct. That's a 3-click way of doing it but you might know of another faster option?
Thanks
 
Hi Mark,
Our technique to remove the camera grade is to do a 'reset all' in the matrix on one shot and they copy this grade to all shots (with copy all checked) to apply it to our entire construct. That's a 3-click way of doing it but you might know of another faster option?
Thanks

I need to ask my colorist.
 
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